oc113

Hong Kong
59 matches tracked 29 matches in 30 days
ELO ▲ 178
1,763
30-day peak: 1,816
Rank SEA ▼ 2,908 places
#11,293
30 days · prev. #8,385 · best #7,846
Last updated:

How does oc113 play?

Rating 1.04 K/R 0.73 ADR 79.0 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 59 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
ClutcherEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 59%+9 pp · Ø 50% better than 97%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 92%
Clutch 1v2 won 29%+9 pp · Ø 20% better than 90%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.09+0.09 · Ø 1.00 better than 79%
Pistol kills per match 2.9
Knife kills 2 in 59 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.1%).

2K rounds 15.8%+2.7 pp · Ø 13.1% better than 95%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 17%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 7x 4K, 0 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 48%
Deaths per round 67%−5 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.10, ADR +7.1, ELO +168
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, Win rate −4 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.75 (at the start 0.69). Slightly above the average (0.72).

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 1.82 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
68% better than 94%
0.72 better than 45%
77.8 better than 39%
1.06 better than 66%
56% of 98 duels better than 79%
33% of 24 situations better than 38%
Mirage15
67% better than 94%
0.79 better than 77%
84.1 better than 71%
1.13 better than 83%
54% of 63 duels better than 70%
44% of 16 situations better than 69%
Inferno11
27% -
0.73 -
78.1 -
1.01-
52% of 52 duels -
38% of 8 situations -
Anubis4
75% -
0.67 -
73.3 -
0.96-
54% of 13 duels -
100% of 1 situations -
Nuke4
50% -
0.77 -
83.1 -
1.05-
67% of 15 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oc113 plays

Across 59 matches oc113 averages K/R 0.73, ADR 79.0 and a rating of 1.04. Biggest strength: Opening duels won at 59%, better than 97% of level 9 players. Most room to improve: 3K rounds at 3.2%, better than only 17% of level 9 players. Averages 16.6 kills per match with 48% headshots. The strongest map is Dust 2 with a 68% win rate in 22 matches. In 26 of 59 matches the rating was 1.10 or higher (44%), in 20 it was below 0.90. In 38 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 1.12. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +7.1, ELO +168. Got weaker: Headshots −6 pp, Win rate −4 pp. Last 30 days: 29 matches, win rate 62%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.