obsession32

Ukraine
On FACEIT since 2014 330 matches tracked 23 matches in 30 days
Last updated:

How does obsession32 play?

Rating 0.99 (from 314 matches) K/R 0.71 ADR 74.4 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 314 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 23%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (314 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 33%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 1.01+0.04 · Ø 0.97 better than 55%
Pistol kills per match 2.5
Knife kills 8 in 330 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.9%+0.1 pp · Ø 12.8% better than 42%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 36%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 40x 4K, 3 aces in 314 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 39%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 38%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
Whether obsession32 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 315 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −194 ELO
89 matches · 53% win rate
On Ancient −193 ELO
51 matches · 43% win rate
Between 0:00 and 6:00 −83 ELO, win rate 43%
On Saturdays −28 ELO, win rate 44%

obsession32 loses the most ELO on Mirage: −194 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Ancient
  2. Highest rating in a match: 2.20 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
61% better than 85%
0.74 better than 58%
81.7 better than 61%
1.05 better than 65%
51% of 374 duels better than 54%
35% of 51 situations better than 43%
Mirage89
53% better than 60%
0.70 better than 37%
67.8 better than 5%
0.96 better than 34%
52% of 335 duels better than 60%
33% of 45 situations better than 37%
Anubis63
44% better than 28%
0.72 right on the average
76.9 better than 37%
1.01 better than 53%
51% of 243 duels better than 55%
36% of 50 situations better than 41%
Ancient51
43% better than 27%
0.68 better than 26%
72.3 better than 13%
0.91 better than 20%
48% of 190 duels better than 34%
26% of 23 situations better than 23%
Inferno34
53% right on the average
0.70 better than 44%
73.4 better than 23%
1.00 right on the average
45% of 143 duels better than 21%
48% of 23 situations better than 72%

Compared with players on the same level who have at least 15 matches on the map.

How obsession32 plays

Across 330 matches obsession32 averages K/R 0.71 and ADR 74.4; the rating across the 314 rated matches is 0.99. Averages 15.6 kills per match with 44% headshots. The strongest map is Dust 2 with a 61% win rate in 92 matches. In 106 of 314 matches the rating was 1.10 or higher (34%), in 130 it was below 0.90. In 314 matches with detailed stats: 40 4Ks and 3 aces. obsession32 loses the most ELO on Mirage (−194 ELO, win rate 53%). Things go best on Inferno (+7 ELO, win rate 53%). Match no. 4 of the day goes best: 62% win rate, −59 ELO. Last 30 days: 23 matches, win rate 48%, net ELO −121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.