obscure111

Japan
On FACEIT since 2018 222 matches tracked 45 matches in 30 days
ELO ▼ 172
3,211
30-day peak: 3,473
Rank EU ▼ 947 places
#3,394
Japan #61 in Japan
30 days · prev. #2,447 · best #2,447
Last updated:

How does obscure111 play?

Rating 0.96 K/R 0.69 ADR 75.3 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 222 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 43%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 4%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.95−0.12 · Ø 1.07 better than 10%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.4).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 20%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 11%
MVPs per match 1.8−0.6 · Ø 2.4 better than 2%
4Ks and aces 18x 4K, 5 aces in 160 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 24%−10 pp · Ø 34% better than 2%
Utility damage per round 2.2−1.6 · Ø 3.8 better than 7%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 12%
Deaths per round 72%+2 pp · Ø 70% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 74.4
▼ Got worse
Headshots −5 pp, Win rate −10 pp, ELO −124

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −75 ELO
22 matches · 50% win rate
In match 3 of the day −39 ELO
41 matches · 44% win rate
On Thursdays −18 ELO, win rate 41%

obscure111 loses the most ELO on Ancient: −75 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Anubis
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
50% better than 29%
0.66 better than 10%
75.0 better than 16%
0.92 better than 8%
49% of 437 duels better than 28%
35% of 46 situations better than 37%
Dust 253
64% better than 81%
0.73 better than 35%
76.6 better than 22%
1.04 better than 37%
48% of 191 duels better than 25%
44% of 25 situations better than 64%
Anubis27
52% better than 37%
0.66 better than 11%
71.5 better than 6%
0.87 better than 3%
49% of 131 duels better than 30%
29% of 7 situations better than 26%
Ancient22
50% better than 31%
0.73 better than 35%
76.2 better than 19%
1.00 better than 28%
51% of 101 duels better than 40%
75% of 8 situations better than 99%
Inferno7
43% -
0.68 -
72.6 -
0.96-
45% of 20 duels -
20% of 5 situations -
Cache6
67% -
0.77 -
82.1 -
1.13-
59% of 29 duels -
40% of 5 situations -
Nuke3
100% -
0.76 -
81.1 -
1.16-
43% of 7 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How obscure111 plays

Across 222 matches obscure111 averages K/R 0.69, ADR 75.3 and a rating of 0.96. Biggest strength: Headshot rate at 61%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 14.7 kills per match with 61% headshots. The strongest map is Dust 2 with a 64% win rate in 53 matches. In 67 of 222 matches the rating was 1.10 or higher (30%), in 95 it was below 0.90. In 160 matches with detailed stats: 18 4Ks and 5 aces. Best month by rating: July 2026 at 0.98. obscure111 loses the most ELO on Ancient (−75 ELO, win rate 50%). Things go best on Dust 2 (+107 ELO, win rate 64%). Match no. 2 of the day goes best: 62% win rate, +92 ELO. Got weaker: Headshots −5 pp, Win rate −10 pp, ELO −124. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 74.4. Last 30 days: 45 matches, win rate 38%, net ELO −98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.