obs67

Romania
138 matches tracked
Last updated:

How does obs67 play?

Rating 0.93 K/R 0.68 ADR 77.4 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 29%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−2 pp · Ø 49% better than 23%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.91−0.06 · Ø 0.97 better than 17%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.6%−0.2 pp · Ø 12.8% better than 35%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 24%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 16x 4K, 0 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 46%+10 pp · Ø 36% better than 98%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 70%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 19%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04
= Stayed the same
Rating at 0.94, ADR at 78.4, Headshots at 47%, Win rate at 45%, ELO at 1,575
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.69 (at the start 0.65). Just below the average (0.71).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
23 matches · 57% win rate
On Ancient −32 ELO
27 matches · 44% win rate
On Anubis −23 ELO
24 matches · 46% win rate

obs67 loses the most ELO on Dust 2: −50 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Dust 2
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
43% better than 24%
0.69 better than 33%
78.3 better than 44%
0.96 better than 34%
46% of 203 duels better than 26%
14% of 22 situations better than 3%
Ancient27
44% better than 31%
0.69 better than 32%
79.9 better than 49%
0.95 better than 32%
49% of 137 duels better than 41%
47% of 17 situations better than 73%
Anubis24
46% better than 34%
0.69 better than 32%
78.4 better than 43%
0.94 better than 27%
46% of 115 duels better than 26%
53% of 17 situations better than 83%
Dust 223
57% better than 75%
0.73 better than 53%
78.5 better than 43%
1.00 better than 47%
44% of 97 duels better than 17%
31% of 16 situations better than 33%
Cache8
38% -
0.54 -
67.8 -
0.78-
37% of 30 duels -
50% of 6 situations -
Inferno8
25% -
0.60 -
72.8 -
0.74-
39% of 36 duels -
0% of 5 situations -
Nuke3
100% -
0.48 -
59.0 -
0.64-
31% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How obs67 plays

Across 138 matches obs67 averages K/R 0.68, ADR 77.4 and a rating of 0.93. Biggest strength: Utility hit rate at 46%, better than 98% of level 8 players. Most room to improve: Rating at 0.93, better than only 18% of level 8 players. Averages 15.5 kills per match with 47% headshots. The strongest map is Dust 2 with a 57% win rate in 23 matches. In 38 of 138 matches the rating was 1.10 or higher (28%), in 68 it was below 0.90. In 97 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: August 2026 at 0.94. obs67 loses the most ELO on Dust 2 (−50 ELO, win rate 57%). Things go best in match 2 of the day (+24 ELO, win rate 53%). Match no. 1 of the day goes best: 54% win rate, −80 ELO. Improved over the last three months: K/R +0.04. Unchanged in recent months: Rating at 0.94, ADR at 78.4, Headshots at 47%, Win rate at 45%, ELO at 1,575. Last 30 days: 2 matches, win rate 0%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.