obs3ss3d

New Zealand
On FACEIT since 2018 184 matches tracked 79 matches in 30 days
ELO ▲ 209
2,053
30-day peak: 2,096
Rank EU
#207,541
New Zealand #117 in New Zealand
Last updated:

How does obs3ss3d play?

Rating 0.99 K/R 0.74 ADR 81.2 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 183 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

68% headshots and so well above the average (49%).

Headshot rate 68%+19 pp · Ø 49% better than 99%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.9
Knife kills 4 in 183 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 30x 4K, 2 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +7.3, Headshots +5 pp, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.68). Just above the average (0.74).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −55 ELO
41 matches · 41% win rate
On Anubis −19 ELO
31 matches · 45% win rate
Between 12:00 and 18:00 −29 ELO, win rate 36%
On Saturdays ±0 ELO, win rate 32%

obs3ss3d loses the most ELO in match 2 of the day: −55 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.17 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
42% better than 19%
0.70 better than 30%
76.7 better than 27%
0.96 better than 25%
50% of 268 duels better than 43%
52% of 25 situations better than 85%
Mirage51
51% better than 52%
0.75 better than 56%
84.5 better than 70%
1.00 better than 42%
52% of 387 duels better than 56%
39% of 28 situations better than 54%
Anubis31
45% better than 28%
0.72 better than 41%
78.9 better than 40%
0.95 better than 23%
54% of 188 duels better than 65%
33% of 15 situations better than 38%
Inferno19
37% better than 10%
0.80 better than 72%
86.2 better than 68%
1.05 better than 44%
57% of 121 duels better than 67%
21% of 14 situations better than 14%
Cache12
58% -
0.85 -
83.3 -
1.12-
56% of 84 duels -
13% of 8 situations -
Nuke10
60% -
0.79 -
82.7 -
1.13-
54% of 65 duels -
33% of 6 situations -
Ancient8
63% -
0.67 -
79.3 -
0.84-
53% of 59 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How obs3ss3d plays

Across 183 matches obs3ss3d averages K/R 0.74, ADR 81.2 and a rating of 0.99. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 68% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 60 of 183 matches the rating was 1.10 or higher (33%), in 77 it was below 0.90. In 158 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. obs3ss3d loses the most ELO in match 2 of the day (−55 ELO, win rate 41%). Things go best on Mirage (+33 ELO, win rate 51%). Match no. 4 of the day goes best: 65% win rate, −27 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +7.3, Headshots +5 pp, Win rate +4 pp. Last 30 days: 79 matches, win rate 53%, net ELO +127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.