oazaspokoju

Poland
On FACEIT since 2020 405 matches tracked 109 matches in 30 days
Last updated:

How does oazaspokoju play?

Rating 1.09 K/R 0.80 ADR 88.1 from 405 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 405 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (333 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 3.2
Knife kills 18 in 405 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 76x 4K, 10 aces in 333 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +127
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.10, Rating −0.15, ADR −10.3, Win rate −15 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.78 (at the start 0.88). Slightly above the average (0.74).

Patterns

From the last 405 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −194 ELO
32 matches · 31% win rate
On Anubis −64 ELO
47 matches · 47% win rate
On Sundays −91 ELO, win rate 47%

oazaspokoju loses the most ELO on Nuke: −194 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.47 · Cache
  3. Longest win streak: 13 wins in a row · Mirage

Maps in detail

from the last 405 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage151
56% better than 67%
0.84 better than 86%
91.7 better than 90%
1.16 better than 84%
58% of 1,128 duels better than 84%
30% of 80 situations better than 26%
Dust 252
58% better than 72%
0.79 better than 72%
86.9 better than 77%
1.10 better than 70%
54% of 309 duels better than 62%
53% of 30 situations better than 88%
Inferno48
58% better than 62%
0.78 better than 61%
89.1 better than 81%
1.05 better than 44%
58% of 269 duels better than 74%
32% of 22 situations better than 35%
Anubis47
47% better than 33%
0.77 better than 62%
87.0 better than 78%
1.04 right on the average
47% of 326 duels better than 21%
46% of 24 situations better than 73%
Ancient43
60% better than 73%
0.78 better than 66%
84.9 better than 67%
1.07 better than 61%
48% of 281 duels better than 30%
30% of 23 situations better than 30%
Nuke32
31% better than 3%
0.72 better than 32%
77.7 better than 27%
0.95 better than 17%
43% of 152 duels better than 9%
33% of 15 situations better than 33%
Cache29
48% -
0.79 -
88.2 -
1.07-
54% of 172 duels -
22% of 9 situations -
Vertigo3
67% -
0.86 -
89.9 -
1.27-
58% of 24 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oazaspokoju plays

Across 405 matches oazaspokoju averages K/R 0.80, ADR 88.1 and a rating of 1.09. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 50% headshots. The strongest map is Ancient with a 60% win rate in 43 matches. In 185 of 405 matches the rating was 1.10 or higher (46%), in 127 it was below 0.90. In 333 matches with detailed stats: 76 4Ks and 10 aces. Best month by rating: July 2026 at 1.22. oazaspokoju loses the most ELO on Nuke (−194 ELO, win rate 31%). Things go best on Mirage (+183 ELO, win rate 56%). Match no. 4 of the day goes best: 68% win rate, +131 ELO. Improved over the last three months: ELO +127. Got weaker: K/R −0.10, Rating −0.15, ADR −10.3, Win rate −15 pp. Unchanged in recent months: Headshots at 50%. Last 30 days: 109 matches, win rate 52%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.