oattoa

Estonia
242 matches tracked
Last updated:

How does oattoa play?

Rating 0.92 K/R 0.65 ADR 74.9 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 242 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 29%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 10%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.92−0.07 · Ø 0.99 better than 19%
Pistol kills per match 2.2
Knife kills 5 in 242 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 32%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 5%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 12x 4K, 2 aces in 184 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.27).

Utility hit rate 39%+3 pp · Ø 36% better than 78%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 95%
Enemies flashed per round 0.54+0.27 · Ø 0.27 better than 96%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 49%, ELO at 1,678
▼ Got worse
K/R −0.07, Rating −0.10, ADR −4.9, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.64 (at the start 0.71). Clearly below the average (0.72).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −81 ELO
37 matches · 57% win rate
On Anubis −14 ELO
45 matches · 42% win rate
Between 0:00 and 6:00 −81 ELO, win rate 29%
On Mondays ±0 ELO, win rate 37%

oattoa loses the most ELO on Inferno: −81 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 33 · Ancient
  3. Highest rating in a match: 2.01 · Dust 2

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
58% better than 75%
0.71 better than 43%
79.7 better than 51%
1.01 right on the average
48% of 248 duels better than 36%
48% of 48 situations better than 74%
Mirage58
40% better than 16%
0.62 better than 8%
71.7 better than 13%
0.86 better than 7%
51% of 191 duels right on the average
27% of 41 situations better than 20%
Anubis45
42% better than 25%
0.63 better than 11%
70.9 better than 10%
0.89 better than 13%
47% of 116 duels better than 28%
31% of 32 situations better than 33%
Inferno37
57% better than 69%
0.63 better than 12%
76.0 better than 32%
0.91 better than 20%
48% of 146 duels better than 36%
39% of 18 situations better than 53%
Ancient17
35% better than 10%
0.69 better than 25%
76.8 better than 27%
0.97 better than 37%
61% of 54 duels better than 94%
39% of 23 situations better than 53%
Cache15
67% -
0.60 -
72.8 -
0.83-
26% of 50 duels -
20% of 5 situations -
Nuke3
0% -
0.63 -
70.4 -
0.90-
44% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oattoa plays

Across 242 matches oattoa averages K/R 0.65, ADR 74.9 and a rating of 0.92. Biggest strength: Utility damage per round at 7.0, better than 95% of level 8 players. Most room to improve: 3K rounds at 2.6%, better than only 5% of level 8 players. Averages 14.3 kills per match with 39% headshots. The strongest map is Cache with a 67% win rate in 15 matches. In 63 of 242 matches the rating was 1.10 or higher (26%), in 116 it was below 0.90. In 184 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 1.01. oattoa loses the most ELO on Inferno (−81 ELO, win rate 57%). Things go best on Dust 2 (+97 ELO, win rate 58%). Match no. 2 of the day goes best: 62% win rate, +57 ELO. Got weaker: K/R −0.07, Rating −0.10, ADR −4.9, Headshots −2 pp. Unchanged in recent months: Win rate at 49%, ELO at 1,678. Last 30 days: 6 matches, win rate 83%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.