oats2k

Denmark
On FACEIT since 2014 167 matches tracked 73 matches in 30 days
ELO ▼ 9
2,418
30-day peak: 2,445
Rank EU
#69,107
Denmark #1,839 in Denmark
Last updated:

How does oats2k play?

Rating 1.46 K/R 1.01 ADR 105.7 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.46
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 92%
Rating distribution from 167 matches
outstanding 1.80 and up 22% strong 1.30 to 1.79 41% good 1.10 to 1.29 14% normal 0.90 to 1.09 16% weak 0.75 to 0.89 5% very weak below 0.75 3%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.51 K/D and so well above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.51+0.48 · Ø 1.03 better than 99%
Pistol kills per match 3.7
Knife kills 3 in 167 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.8% of rounds and so well above the average (4.1%).

2K rounds 18.0%+4.6 pp · Ø 13.4% better than 99%
3K rounds 7.8%+3.7 pp · Ø 4.1% better than 99%
MVPs per match 3.6+1.3 · Ø 2.3 better than 99%
4Ks and aces 81x 4K, 11 aces in 159 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 89%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether oats2k is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 162 matches from the last 3 months and 5 before.

Kills per round (K/R)

1.00
JulAugSepOct

Best month: July 2026 with 1.16.

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −49 ELO
45 matches · 53% win rate
On Cache −33 ELO
30 matches · 63% win rate
On Thursdays ±0 ELO, win rate 39%

oats2k loses the most ELO in match 1 of the day: −49 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 3.06 · Dust 2

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
73% better than 98%
1.07 better than 99%
111.3 better than 99%
1.56 better than 99%
66% of 327 duels better than 98%
29% of 51 situations better than 27%
Cache30
63% -
1.05 -
108.1 -
1.55-
66% of 157 duels -
36% of 22 situations -
Inferno23
39% better than 10%
0.91 better than 96%
97.4 better than 95%
1.29 better than 95%
59% of 123 duels better than 79%
29% of 21 situations better than 28%
Anubis21
48% better than 37%
0.97 better than 99%
100.2 better than 99%
1.38 better than 99%
61% of 106 duels better than 93%
46% of 13 situations better than 73%
Nuke16
56% right on the average
0.95 better than 97%
102.0 better than 98%
1.34 better than 97%
53% of 104 duels right on the average
29% of 7 situations better than 20%
Ancient8
38% -
0.91 -
95.3 -
1.19-
53% of 51 duels -
33% of 3 situations -
Mirage3
100% -
1.27 -
119.6 -
1.90-
79% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How oats2k plays

Across 167 matches oats2k averages K/R 1.01, ADR 105.7 and a rating of 1.46. Biggest strength: Rating at 1.46, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 22.0 kills per match with 49% headshots. The strongest map is Dust 2 with a 73% win rate in 66 matches. In 128 of 167 matches the rating was 1.10 or higher (77%), in 13 it was below 0.90. In 159 matches with detailed stats: 81 4Ks and 11 aces. Best month by rating: July 2026 at 1.69. oats2k loses the most ELO in match 1 of the day (−49 ELO, win rate 53%). Things go best on Dust 2 (+68 ELO, win rate 73%). Match no. 2 of the day goes best: 81% win rate, +19 ELO. Last 30 days: 73 matches, win rate 58%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.