oaskae

Russia
On FACEIT since 2022 263 matches tracked 70 matches in 30 days
Last updated:

How does oaskae play?

Rating 0.94 K/R 0.69 ADR 76.3 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 263 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · all ELO ranges average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 0.94−0.09 · Ø 1.03 better than 16%
Pistol kills per match 3.0
Knife kills 4 in 263 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 2.0−0.4 · Ø 2.4 better than 14%
4Ks and aces 23x 4K, 2 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 36%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
ELO +231
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 76.7
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −41 ELO
22 matches · 45% win rate
On Mirage −35 ELO
72 matches · 51% win rate
On Fridays −72 ELO, win rate 36%

oaskae loses the most ELO on Nuke: −41 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 1.87 · Anubis
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
53% better than 53%
0.69 better than 25%
75.2 better than 20%
0.94 better than 17%
48% of 296 duels better than 29%
37% of 38 situations better than 47%
Mirage72
51% better than 47%
0.68 better than 21%
76.1 better than 25%
0.93 better than 16%
53% of 286 duels better than 60%
23% of 40 situations better than 12%
Ancient44
45% better than 25%
0.68 better than 18%
76.5 better than 19%
0.91 better than 11%
50% of 187 duels better than 40%
33% of 24 situations better than 39%
Anubis41
49% better than 38%
0.73 better than 46%
81.1 better than 52%
1.01 better than 42%
45% of 152 duels better than 18%
37% of 19 situations right on the average
Nuke22
45% better than 19%
0.72 better than 29%
75.6 better than 17%
1.00 better than 30%
43% of 112 duels better than 10%
67% of 15 situations better than 95%
Inferno5
60% -
0.63 -
68.1 -
0.87-
56% of 27 duels -
50% of 4 situations -
Cache4
25% -
0.60 -
65.5 -
0.82-
43% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oaskae plays

Across 263 matches oaskae averages K/R 0.69, ADR 76.3 and a rating of 0.94. Biggest strength: Headshot rate at 55%, better than 78% of level 10 · all ELO ranges players. Most room to improve: Rating at 0.94, better than only 13% of level 10 · all ELO ranges players. Averages 15.2 kills per match with 55% headshots. The strongest map is Dust 2 with a 53% win rate in 75 matches. In 75 of 263 matches the rating was 1.10 or higher (29%), in 122 it was below 0.90. In 177 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: October 2026 at 0.98. oaskae loses the most ELO on Nuke (−41 ELO, win rate 45%). Things go best on Anubis (+160 ELO, win rate 49%). Match no. 4 of the day goes best: 56% win rate, −43 ELO. Improved over the last three months: ELO +231. Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 76.7. Last 30 days: 70 matches, win rate 54%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.