o_SENSOR_o
How does o_SENSOR_o play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Average48% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average1.17 K/D and so clearly above the average (1.03).
Impact
AverageExactly 3 kills in 5.9% of rounds and so well above the average (4.1%).
Utility and deaths
Average0.14 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.88. Last 3 months: 0.79 (at the start 0.88). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.21. Last 3 months: 1.11 (at the start 1.20). Clearly above the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 91.2. Last 3 months: 84.5 (at the start 91.0). Slightly above the average (80.7).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 47% (at the start 45%). Clearly below the average (50%).
Matches won (win rate)
Best month: July 2026 with 67%. Last 3 months: 50% (at the start 57%). Right on the average (50%).
Best month: October 2026 with 2,362. Last 3 months: 2,362 (at the start 2,098).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 84 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
o_SENSOR_o loses the most ELO from match 5 of the day: −20 ELO, 47% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Mirage
- Highest rating in a match: 1.97 · Nuke
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 84 matchesCompared with players on the same level who have at least 15 matches on the map.
How o_SENSOR_o plays
Across 84 matches o_SENSOR_o averages K/R 0.82 and ADR 86.8; the rating across the 64 rated matches is 1.12. Biggest strength: 3K rounds at 5.9%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 46% headshots. The strongest map is Dust 2 with a 59% win rate in 22 matches. In 34 of 64 matches the rating was 1.10 or higher (53%), in 16 it was below 0.90. In 56 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: June 2026 at 1.21. o_SENSOR_o loses the most ELO from match 5 of the day (−20 ELO, win rate 47%). Things go best on Mirage (+52 ELO, win rate 52%). Improved over the last three months: Headshots +2 pp, ELO +264. Got weaker: K/R −0.09, Rating −0.09, ADR −6.5, Win rate −7 pp. Last 30 days: 34 matches, win rate 56%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.