o_-ghost-_o
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Weakness14% of 1v2s won and so clearly below the average (20%).
Weapons and aim
Average0.99 K/D and so just below the average (1.00).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average0.05 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.80. Last 3 months: 0.72 (at the start 0.79). Right on the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.13. Last 3 months: 0.98 (at the start 1.10). Slightly below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 86.1. Last 3 months: 78.6 (at the start 85.9). Just below the average (79.4).
Share of headshot kills
Best month: June 2026 with 52%. Last 3 months: 49% (at the start 48%). Just above the average (48%).
Matches won (win rate)
Best month: June 2026 with 57%. Last 3 months: 51% (at the start 44%). Slightly above the average (49%).
Best month: August 2026 with 1,987. Last 3 months: 1,924 (at the start 1,469).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 201 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
o_-ghost-_o loses the most ELO in match 4 of the day: −54 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Dust 2
- Longest win streak: 8 wins in a row · Cache
- Highest rating in a match: 2.48 · Inferno
Maps in detail
from the last 201 matchesCompared with players on the same level who have at least 15 matches on the map.
How o_-ghost-_o plays
Across 201 matches o_-ghost-_o averages K/R 0.73, ADR 80.1 and a rating of 1.00. Most room to improve: Utility hit rate at 28%, better than only 9% of level 9 players. Averages 16.0 kills per match with 49% headshots. The strongest map is Dust 2 with a 64% win rate in 36 matches. In 68 of 201 matches the rating was 1.10 or higher (34%), in 86 it was below 0.90. In 160 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: June 2026 at 1.13. o_-ghost-_o loses the most ELO in match 4 of the day (−54 ELO, win rate 40%). Things go best from match 5 of the day (+145 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +145 ELO. Improved over the last three months: Win rate +7 pp, ELO +455. Got weaker: K/R −0.07, Rating −0.12, ADR −7.3. Unchanged in recent months: Headshots at 49%. Last 30 days: 48 matches, win rate 58%, net ELO +60.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.