oTSky_HEHE
How does oTSky_HEHE play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Strength58% of opening duels won and so well above the average (50%).
Clutch
Strength33% of 1v2s won and so well above the average (21%).
Weapons and aim
Strength1.29 K/D and so well above the average (0.99).
Impact
Strength3.2 MVPs per match and so well above the average (2.2).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.97. Last 3 months: 0.90 (at the start 0.91). Well above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.31.
Damage per round (ADR)
Best month: June 2026 with 105.0. Last 3 months: 94.8 (at the start 97.8). Well above the average (79.2).
Share of headshot kills
Best month: September 2026 with 58%. Last 3 months: 55% (at the start 52%). Well above the average (47%).
Matches won (win rate)
Best month: August 2026 with 75%. Last 3 months: 61% (at the start 50%). Well above the average (48%).
Best month: July 2026 with 1,642.
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 92 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.97 · Mirage
- Longest win streak: 7 wins in a row · Anubis
- Most kills in a match: 58 · Ancient
Maps in detail
from the last 92 matchesCompared with players on the same level who have at least 15 matches on the map.
How oTSky_HEHE plays
Across 92 matches oTSky_HEHE averages K/R 0.91 and ADR 96.8; the rating across the 42 rated matches is 1.28. Biggest strength: Rating at 1.28, better than 99% of level 8 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 8 players. Averages 20.1 kills per match with 53% headshots. The strongest map is Ancient with a 69% win rate in 16 matches. In 28 of 42 matches the rating was 1.10 or higher (67%), in 6 it was below 0.90. In 41 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: August 2026 at 1.31. Things go best in match 1 of the day (+76 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +76 ELO. Improved over the last three months: Headshots +3 pp, Win rate +11 pp. Unchanged in recent months: K/R at 0.90, ADR at 94.8. Last 30 days: 1 matches, win rate 100%, net ELO +50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.