oTSky_HEHE

Mongolia
92 matches tracked
Last updated:

How does oTSky_HEHE play?

Rating 1.28 (from 42 matches) K/R 0.91 ADR 96.8 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 42 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 40% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 5%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerMulti-killsClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Strength
Where do the kills come from?

1.29 K/D and so well above the average (0.99).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 1.29+0.30 · Ø 0.99 better than 99%
Pistol kills per match 3.0
Knife kills 10 in 92 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.2).

2K rounds 17.0%+3.9 pp · Ø 13.1% better than 99%
3K rounds 6.1%+2.2 pp · Ø 3.9% better than 98%
MVPs per match 3.2+1.0 · Ø 2.2 better than 99%
4Ks and aces 11x 4K, 2 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 3%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 16%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, Win rate +11 pp
= Stayed the same
K/R at 0.90, ADR at 94.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.91
AprMayJunJulAugSepOct

Best month: June 2026 with 0.97. Last 3 months: 0.90 (at the start 0.91). Well above the average (0.72).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 58 · Ancient

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
62% better than 86%
0.94 better than 99%
98.9 better than 99%
1.35 better than 99%
61% of 97 duels better than 94%
29% of 24 situations better than 24%
Ancient16
69% better than 96%
0.99 better than 99%
104.4 better than 99%
1.41-
56% of 25 duels better than 81%
50% of 2 situations better than 80%
Dust 215
27% better than 1%
0.84 better than 91%
95.6 better than 97%
1.11-
46% of 41 duels better than 28%
40% of 5 situations right on the average
Nuke11
18% -
0.89 -
90.8 -
1.11-
67% of 21 duels -
17% of 6 situations -
Anubis9
89% -
0.87 -
92.8 -
1.45-
67% of 33 duels -
75% of 4 situations -
Cache3
67% -
0.60 -
63.1 -
1.04-
50% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oTSky_HEHE plays

Across 92 matches oTSky_HEHE averages K/R 0.91 and ADR 96.8; the rating across the 42 rated matches is 1.28. Biggest strength: Rating at 1.28, better than 99% of level 8 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 8 players. Averages 20.1 kills per match with 53% headshots. The strongest map is Ancient with a 69% win rate in 16 matches. In 28 of 42 matches the rating was 1.10 or higher (67%), in 6 it was below 0.90. In 41 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: August 2026 at 1.31. Things go best in match 1 of the day (+76 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +76 ELO. Improved over the last three months: Headshots +3 pp, Win rate +11 pp. Unchanged in recent months: K/R at 0.90, ADR at 94.8. Last 30 days: 1 matches, win rate 100%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.