oSiixx

Samoa
On FACEIT since 2023 198 matches tracked 42 matches in 30 days
Last updated:

How does oSiixx play?

Rating 0.87 K/R 0.65 ADR 70.4 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 198 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 22% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.85−0.17 · Ø 1.02 better than 3%
Pistol kills per match 3.8
Knife kills 35 in 198 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.7%−1.6 pp · Ø 13.3% better than 12%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 13x 4K, 1 ace in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

0.74 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.74+0.46 · Ø 0.28 better than 99%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.66, Rating at 0.88, ADR at 70.9
▼ Got worse
Win rate −5 pp, ELO −317

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.66 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −136 ELO
61 matches · 51% win rate
On Mirage −23 ELO
49 matches · 55% win rate
Between 0:00 and 6:00 −21 ELO, win rate 43%
On Sundays −125 ELO, win rate 26%

oSiixx loses the most ELO on Dust 2: −136 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Nuke
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
51% better than 48%
0.67 better than 18%
69.5 better than 5%
0.91 better than 12%
40% of 276 duels better than 5%
38% of 37 situations right on the average
Mirage49
55% better than 64%
0.66 better than 16%
71.9 better than 12%
0.92 better than 17%
41% of 197 duels better than 6%
53% of 30 situations better than 85%
Inferno26
46% better than 24%
0.63 better than 8%
69.4 better than 5%
0.82 better than 3%
43% of 127 duels better than 9%
35% of 17 situations better than 47%
Anubis22
36% better than 9%
0.63 better than 7%
71.9 better than 9%
0.82 better than 2%
50% of 102 duels better than 43%
22% of 9 situations better than 16%
Cache16
44% -
0.61 -
68.4 -
0.80-
38% of 68 duels -
38% of 8 situations -
Nuke11
55% -
0.68 -
72.6 -
0.93-
45% of 42 duels -
0% of 7 situations -
Ancient10
40% -
0.65 -
73.5 -
0.84-
47% of 62 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oSiixx plays

Across 198 matches oSiixx averages K/R 0.65, ADR 70.4 and a rating of 0.87. Most room to improve: Rating at 0.87, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 46% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 46 of 198 matches the rating was 1.10 or higher (23%), in 116 it was below 0.90. In 109 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 0.97. oSiixx loses the most ELO on Dust 2 (−136 ELO, win rate 51%). Things go best in match 3 of the day (−31 ELO, win rate 53%). Match no. 3 of the day goes best: 53% win rate, −31 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −5 pp, ELO −317. Unchanged in recent months: K/R at 0.66, Rating at 0.88, ADR at 70.9. Last 30 days: 42 matches, win rate 50%, net ELO −125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.