oKxZ-

Australia
185 matches tracked 20 matches in 30 days
ELO ▼ 22
1,821
30-day peak: 1,843
Rank OCE ▲ 623 places
#909
30 days · prev. #1,532 · best #909
Last updated:

How does oKxZ- play?

Rating 1.04 (from 173 matches) K/R 0.75 ADR 88.3 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 173 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Deals serious damage
More damage per round than the level 9 average. Rarely on the AWP.
DamageRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 70%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (48%).

Headshot rate 37%−11 pp · Ø 48% better than 4%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 1.06+0.08 · Ø 0.98 better than 69%
Pistol kills per match 2.2
Knife kills 2 in 185 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 13.5%+0.6 pp · Ø 12.9% better than 57%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.4+0.2 · Ø 2.2 better than 69%
4Ks and aces 17x 4K, 0 aces in 113 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+1 pp · Ø 36% better than 64%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.50+0.22 · Ø 0.28 better than 92%
Deaths per round 70%−3 pp · Ø 73% better than 77%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +8 pp
= Stayed the same
Headshots at 37%
▼ Got worse
K/R −0.07, Rating −0.09, ADR −8.5, ELO −146

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.72 (at the start 0.79). Right on the average (0.72).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −62 ELO
38 matches · 58% win rate
On Mirage −22 ELO
47 matches · 60% win rate
Between 18:00 and 24:00 +6 ELO, win rate 49%
On Mondays −40 ELO, win rate 50%

oKxZ- loses the most ELO on Ancient: −62 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
52% right on the average
0.71 better than 41%
84.6 better than 74%
1.00 better than 44%
49% of 235 duels better than 42%
42% of 31 situations better than 61%
Mirage47
60% better than 82%
0.81 better than 83%
92.0 better than 93%
1.09 better than 76%
56% of 193 duels better than 80%
38% of 21 situations right on the average
Ancient38
58% better than 72%
0.79 better than 77%
91.3 better than 93%
1.10 better than 80%
54% of 151 duels better than 67%
55% of 29 situations better than 87%
Anubis14
64% -
0.75 -
88.4 -
1.05-
46% of 50 duels -
80% of 5 situations -
Inferno14
50% -
0.66 -
87.9 -
0.95-
67% of 54 duels -
33% of 3 situations -
Nuke8
38% -
0.71 -
85.5 -
1.01-
41% of 27 duels -
67% of 3 situations -
Cache4
50% -
0.62 -
80.8 -
0.88-
50% of 16 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oKxZ- plays

Across 185 matches oKxZ- averages K/R 0.75 and ADR 88.3; the rating across the 173 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 9 players. Most room to improve: Headshot rate at 37%, better than only 4% of level 9 players. Averages 16.5 kills per match with 37% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 67 of 173 matches the rating was 1.10 or higher (39%), in 62 it was below 0.90. In 113 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: July 2026 at 1.10. oKxZ- loses the most ELO on Ancient (−62 ELO, win rate 58%). Things go best on Dust 2 (+27 ELO, win rate 52%). Match no. 3 of the day goes best: 62% win rate, −26 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: K/R −0.07, Rating −0.09, ADR −8.5, ELO −146. Unchanged in recent months: Headshots at 37%. Last 30 days: 20 matches, win rate 65%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.