oKxZ-
Name history of oKxZ-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does oKxZ- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).
Compared with 1,551 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average49% of 1v1s won and so well above the average (38%).
Weapons and aim
Average37% headshots and so well below the average (48%).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).
Utility and deaths
Strength0.50 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.80. Last 3 months: 0.72 (at the start 0.79). Right on the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.10. Last 3 months: 1.01 (at the start 1.10). Just above the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 94.4. Last 3 months: 85.0 (at the start 93.5). Clearly above the average (78.9).
Share of headshot kills
Best month: July 2026 with 38%. Last 3 months: 37% (at the start 38%). Well below the average (48%).
Matches won (win rate)
Best month: September 2026 with 68%. Last 3 months: 58% (at the start 50%). Well above the average (45%).
Best month: September 2026 with 2,044. Last 3 months: 1,821 (at the start 1,967).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 53%.
Patterns
From the last 185 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
oKxZ- loses the most ELO on Ancient: −62 ELO, 58% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.44 · Mirage
- Longest win streak: 8 wins in a row · Ancient
- Most kills in a match: 31 · Mirage
Maps in detail
from the last 185 matchesCompared with players on the same level who have at least 15 matches on the map.
How oKxZ- plays
Across 185 matches oKxZ- averages K/R 0.75 and ADR 88.3; the rating across the 173 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 9 players. Most room to improve: Headshot rate at 37%, better than only 4% of level 9 players. Averages 16.5 kills per match with 37% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 67 of 173 matches the rating was 1.10 or higher (39%), in 62 it was below 0.90. In 113 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: July 2026 at 1.10. oKxZ- loses the most ELO on Ancient (−62 ELO, win rate 58%). Things go best on Dust 2 (+27 ELO, win rate 52%). Match no. 3 of the day goes best: 62% win rate, −26 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: K/R −0.07, Rating −0.09, ADR −8.5, ELO −146. Unchanged in recent months: Headshots at 37%. Last 30 days: 20 matches, win rate 65%, net ELO −50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.