oJ-
How does oJ- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average16% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average48% headshots and so slightly below the average (50%).
Impact
WeaknessExactly 3 kills in 3.1% of rounds and so well below the average (4.1%).
Utility and deaths
Average47% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.95. Last 3 months: 0.70 (at the start 0.78). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.37. Last 3 months: 0.99 (at the start 1.23). Slightly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 99.9. Last 3 months: 75.0 (at the start 81.8). Clearly below the average (80.8).
Share of headshot kills
Best month: May 2026 with 53%. Last 3 months: 47% (at the start 51%). Clearly below the average (50%).
Matches won (win rate)
Best month: August 2026 with 70%. Last 3 months: 53% (at the start 52%). Clearly above the average (50%).
Best month: October 2026 with 2,534.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 182 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
oJ- loses the most ELO on Mirage: −116 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Nuke
- Most kills in a match: 36 · Mirage
- Highest rating in a match: 2.41 · Anubis
Maps in detail
from the last 182 matchesCompared with players on the same level who have at least 15 matches on the map.
How oJ- plays
Across 182 matches oJ- averages K/R 0.72 and ADR 77.1; the rating across the 153 rated matches is 1.03. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 48% headshots. The strongest map is Anubis with a 68% win rate in 19 matches. In 61 of 153 matches the rating was 1.10 or higher (40%), in 57 it was below 0.90. In 128 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: July 2026 at 1.37. oJ- loses the most ELO on Mirage (−116 ELO, win rate 48%). Things go best on Dust 2 (+135 ELO, win rate 50%). Match no. 3 of the day goes best: 70% win rate. Got weaker: K/R −0.08, Rating −0.24, ADR −6.8, Headshots −4 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 92 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.