oFFcourse

Portugal
185 matches tracked 36 matches in 30 days
Last updated:

How does oFFcourse play?

Rating 0.99 (from 154 matches) K/R 0.72 ADR 83.8 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 154 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 13%+3 pp · Ø 10% better than 69%
K/D 0.98−0.02 · Ø 1.00 better than 42%
Pistol kills per match 2.9
Knife kills 3 in 185 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (13.2%).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 69%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 20x 4K, 0 aces in 113 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 8.2+3.9 · Ø 4.3 better than 98%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 85%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 84.1, Headshots at 48%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.72). Right on the average (0.73).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
49 matches · 49% win rate
In match 4 of the day −26 ELO
21 matches · 29% win rate
On Sundays +36 ELO, win rate 38%

oFFcourse loses the most ELO on Mirage: −53 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.09 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
51% better than 51%
0.71 better than 43%
81.3 better than 59%
0.99 better than 44%
51% of 217 duels better than 53%
32% of 19 situations better than 35%
Mirage49
49% better than 43%
0.75 better than 62%
85.8 better than 80%
1.01 right on the average
49% of 227 duels better than 43%
19% of 27 situations better than 8%
Ancient36
50% better than 43%
0.76 better than 65%
86.5 better than 81%
0.99 better than 41%
56% of 151 duels better than 76%
11% of 19 situations better than 2%
Inferno26
46% better than 24%
0.71 better than 37%
84.5 better than 67%
0.97 better than 27%
55% of 111 duels better than 66%
40% of 15 situations better than 57%
Nuke11
64% -
0.74 -
87.4 -
1.11-
55% of 44 duels -
71% of 7 situations -
Anubis8
50% -
0.66 -
76.4 -
0.93-
53% of 30 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oFFcourse plays

Across 185 matches oFFcourse averages K/R 0.72 and ADR 83.8; the rating across the 154 rated matches is 0.99. Biggest strength: Utility damage per round at 8.2, better than 98% of level 9 players. Most room to improve: Clutch 1v1 won at 31%, better than only 17% of level 9 players. Averages 15.9 kills per match with 48% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 50 of 154 matches the rating was 1.10 or higher (32%), in 64 it was below 0.90. In 113 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: August 2026 at 1.04. oFFcourse loses the most ELO on Mirage (−53 ELO, win rate 49%). Things go best on Ancient (+101 ELO, win rate 50%). Match no. 2 of the day goes best: 59% win rate, +62 ELO. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 84.1, Headshots at 48%, Win rate at 51%. Last 30 days: 36 matches, win rate 47%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.