oCJloE6aTeJl

South Korea
On FACEIT since 2026 240 matches tracked 169 matches in 30 days
ELO ▲ 68
2,818
30-day peak: 2,916
Rank EU
#16,105
South Korea #301 in South Korea
Last updated:

How does oCJloE6aTeJl play?

Rating 1.09 K/R 0.76 ADR 79.4 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 240 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 13%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.2
Knife kills 6 in 240 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 48%
3K rounds 4.6%+0.3 pp · Ø 4.3% better than 64%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 47x 4K, 4 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 33%
Enemies flashed per round 0.17−0.15 · Ø 0.32 better than 12%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether oCJloE6aTeJl is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 240 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOct

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −153 ELO
48 matches · 50% win rate
On Mirage −121 ELO
69 matches · 52% win rate
On Mondays −212 ELO, win rate 39%

oCJloE6aTeJl loses the most ELO on Dust 2: −153 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.89 · Anubis
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
52% better than 44%
0.79 better than 66%
81.0 better than 44%
1.15 better than 78%
62% of 325 duels better than 94%
28% of 47 situations better than 19%
Ancient51
53% right on the average
0.77 better than 57%
81.9 better than 47%
1.10 better than 65%
55% of 261 duels better than 67%
33% of 36 situations better than 38%
Anubis51
41% better than 13%
0.75 right on the average
80.5 better than 44%
1.07 better than 55%
52% of 252 duels right on the average
21% of 29 situations better than 13%
Dust 248
50% better than 37%
0.73 better than 38%
76.1 better than 22%
1.05 better than 46%
50% of 215 duels better than 38%
44% of 41 situations better than 67%
Nuke16
63% better than 70%
0.78 better than 54%
79.4 better than 32%
1.13 better than 64%
51% of 77 duels better than 39%
17% of 12 situations better than 8%
Inferno3
33% -
0.60 -
60.5 -
0.90-
80% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oCJloE6aTeJl plays

Across 240 matches oCJloE6aTeJl averages K/R 0.76, ADR 79.4 and a rating of 1.09. Biggest strength: Deaths per round at just 68% (lower is better), better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 57% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 109 of 240 matches the rating was 1.10 or higher (45%), in 76 it was below 0.90. In 240 matches with detailed stats: 47 4Ks and 4 aces. oCJloE6aTeJl loses the most ELO on Dust 2 (−153 ELO, win rate 50%). Things go best on Anubis (+7 ELO, win rate 41%). Match no. 1 of the day goes best: 65% win rate, −20 ELO. Last 30 days: 169 matches, win rate 51%, net ELO −327.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.