o89NvS9Uik

Belarus
On FACEIT since 2018 376 matches tracked 130 matches in 30 days
ELO ▼ 379
2,936
30-day peak: 3,353
Rank EU ▼ 7,841 places
#10,713
Belarus #263 in Belarus
30 days · prev. #2,872 · best #2,872
Last updated:

How does o89NvS9Uik play?

Rating 0.98 K/R 0.72 ADR 77.6 from 376 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 376 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (326 matches).

2,750-2,999 ELO

Compared with 11,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.05).

Headshot rate 48%−4 pp · Ø 52% better than 28%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.97−0.08 · Ø 1.05 better than 16%
Pistol kills per match 2.6
Knife kills 12 in 376 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 53%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 45x 4K, 2 aces in 326 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.31).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 46%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 17%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ADR +4.3, Win rate +4 pp
= Stayed the same
K/R at 0.72, Rating at 0.98
▼ Got worse
Headshots −3 pp, ELO −549

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.72 (at the start 0.71). Slightly below the average (0.75).

Patterns

From the last 376 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −92 ELO
116 matches · 49% win rate
On Dust 2 −47 ELO
43 matches · 47% win rate
On Saturdays −53 ELO, win rate 39%

o89NvS9Uik loses the most ELO on Mirage: −92 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Ancient
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 376 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
49% better than 30%
0.71 better than 28%
76.8 better than 24%
0.98 better than 24%
48% of 466 duels better than 25%
37% of 57 situations better than 45%
Ancient84
50% better than 37%
0.70 better than 23%
79.4 better than 35%
0.96 better than 19%
50% of 377 duels better than 37%
36% of 45 situations better than 45%
Anubis67
49% better than 32%
0.74 better than 43%
78.6 better than 32%
1.02 better than 36%
50% of 319 duels better than 35%
37% of 27 situations better than 45%
Dust 243
47% better than 26%
0.70 better than 25%
76.2 better than 22%
0.96 better than 18%
44% of 174 duels better than 12%
30% of 23 situations better than 26%
Nuke33
48% better than 25%
0.72 better than 28%
78.2 better than 29%
1.00 better than 24%
46% of 145 duels better than 15%
36% of 11 situations better than 42%
Inferno18
44% better than 11%
0.70 better than 17%
73.0 better than 6%
0.99 better than 13%
40% of 73 duels better than 2%
30% of 10 situations better than 30%
Cache15
53% better than 38%
0.74 better than 30%
77.9 better than 18%
1.05 better than 30%
48% of 52 duels better than 16%
60% of 5 situations better than 89%

Compared with players on the same level who have at least 15 matches on the map.

How o89NvS9Uik plays

Across 376 matches o89NvS9Uik averages K/R 0.72, ADR 77.6 and a rating of 0.98. Biggest strength: Utility hit rate at 38%, better than 77% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rating at 0.98, better than only 18% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 48% headshots. The strongest map is Cache with a 53% win rate in 15 matches. In 118 of 376 matches the rating was 1.10 or higher (31%), in 158 it was below 0.90. In 326 matches with detailed stats: 45 4Ks and 2 aces. Best month by rating: July 2026 at 1.01. o89NvS9Uik loses the most ELO on Mirage (−92 ELO, win rate 49%). Things go best on Ancient (+275 ELO, win rate 50%). Match no. 2 of the day goes best: 56% win rate, +31 ELO. Improved over the last three months: ADR +4.3, Win rate +4 pp. Got weaker: Headshots −3 pp, ELO −549. Unchanged in recent months: K/R at 0.72, Rating at 0.98. Last 30 days: 130 matches, win rate 44%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.