o0AxBl8ozS

Italy
On FACEIT since 2024 270 matches tracked 93 matches in 30 days
Last updated:

How does o0AxBl8ozS play?

Rating 0.98 K/R 0.70 ADR 78.5 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 270 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 31% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 32x 4K, 6 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.09, Headshots +3 pp, Win rate +25 pp, ELO +582
= Stayed the same
ADR at 78.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.71 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −150 ELO
57 matches · 40% win rate
On Mirage −24 ELO
45 matches · 40% win rate
Between 18:00 and 24:00 −78 ELO, win rate 41%
On Tuesdays +24 ELO, win rate 35%

o0AxBl8ozS loses the most ELO on Anubis: −150 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Ancient
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
55% better than 63%
0.69 better than 26%
76.7 better than 29%
0.97 better than 28%
50% of 390 duels better than 42%
24% of 37 situations better than 15%
Anubis57
40% better than 15%
0.72 better than 41%
80.7 better than 49%
1.01 better than 42%
48% of 272 duels better than 30%
29% of 41 situations better than 29%
Ancient52
54% better than 57%
0.75 better than 54%
83.4 better than 60%
1.05 better than 58%
51% of 210 duels right on the average
31% of 35 situations better than 32%
Mirage45
40% better than 13%
0.66 better than 16%
76.2 better than 28%
0.92 better than 17%
46% of 202 duels better than 22%
46% of 26 situations better than 72%
Cache14
50% -
0.71 -
80.3 -
0.97-
55% of 58 duels -
29% of 7 situations -
Inferno13
23% -
0.64 -
70.0 -
0.87-
50% of 62 duels -
67% of 12 situations -
Nuke4
25% -
0.75 -
76.1 -
1.02-
32% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How o0AxBl8ozS plays

Across 270 matches o0AxBl8ozS averages K/R 0.70, ADR 78.5 and a rating of 0.98. Most room to improve: 3K rounds at 3.1%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 49% headshots. The strongest map is Dust 2 with a 55% win rate in 84 matches. In 82 of 270 matches the rating was 1.10 or higher (30%), in 103 it was below 0.90. In 249 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: October 2026 at 1.01. o0AxBl8ozS loses the most ELO on Anubis (−150 ELO, win rate 40%). Things go best on Dust 2 (+111 ELO, win rate 55%). Match no. 4 of the day goes best: 57% win rate, +24 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, Headshots +3 pp, Win rate +25 pp, ELO +582. Unchanged in recent months: ADR at 78.8. Last 30 days: 93 matches, win rate 51%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.