nyway

Netherlands
241 matches tracked
Last updated:

How does nyway play?

Rating 1.00 K/R 0.72 ADR 79.6 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 240 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 25%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 29%
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 2.9
Knife kills 9 in 240 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just above the average (3.9%).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 46%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 35x 4K, 4 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.27).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 26%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, ADR at 79.6
▼ Got worse
Rating −0.06, Headshots −6 pp, Win rate −10 pp, ELO −67

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.72 (at the start 0.74). Right on the average (0.72).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −29 ELO
31 matches · 42% win rate
In match 3 of the day −27 ELO
30 matches · 33% win rate
Between 18:00 and 24:00 +81 ELO, win rate 42%
On Saturdays −30 ELO, win rate 29%

nyway loses the most ELO on Anubis: −29 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
41% better than 19%
0.74 better than 58%
80.8 better than 58%
1.02 better than 55%
51% of 313 duels right on the average
24% of 42 situations better than 14%
Dust 249
53% better than 59%
0.74 better than 57%
84.5 better than 73%
1.02 better than 53%
51% of 257 duels better than 54%
46% of 24 situations better than 71%
Ancient31
45% better than 36%
0.76 better than 65%
78.9 better than 37%
1.05 better than 66%
46% of 124 duels better than 24%
39% of 23 situations better than 53%
Anubis31
42% better than 25%
0.68 better than 27%
74.9 better than 23%
0.96 better than 30%
50% of 143 duels right on the average
36% of 14 situations better than 47%
Inferno22
59% better than 73%
0.72 better than 54%
80.3 better than 57%
1.01 better than 55%
45% of 96 duels better than 23%
23% of 13 situations better than 16%
Nuke18
67% better than 85%
0.69 better than 20%
74.6 better than 18%
0.96 better than 23%
51% of 93 duels better than 44%
33% of 6 situations better than 36%
Cache16
38% -
0.66 -
75.0 -
0.85-
49% of 74 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nyway plays

Across 240 matches nyway averages K/R 0.72, ADR 79.6 and a rating of 1.00. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 8 players. Averages 15.5 kills per match with 44% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 79 of 240 matches the rating was 1.10 or higher (33%), in 99 it was below 0.90. In 195 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: July 2026 at 1.08. nyway loses the most ELO on Anubis (−29 ELO, win rate 42%). Things go best in match 1 of the day (+61 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, +61 ELO. Got weaker: Rating −0.06, Headshots −6 pp, Win rate −10 pp, ELO −67. Unchanged in recent months: K/R at 0.72, ADR at 79.6. Last 30 days: 4 matches, win rate 50%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.