Name history of nyt--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).
Compared with 772 players in this group, each player over up to their last 100 matches.
Opening
Weakness38% of opening duels won and so well below the average (47%).
Clutch
Average21% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.71 K/D and so well below the average (0.94).
Impact
WeaknessExactly 2 kills in 9.3% of rounds and so well below the average (12.5%).
Utility and deaths
Average0.13 enemies flashed per round and so well below the average (0.23).
Progress
One value per month, dashed line is the level 3 averageAug to Sep 2026 compared with Dec 2025 to Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.59. Last 3 months: 0.54 (at the start 0.50). Well below the average (0.69).
Rating, 1.00 is an average match
Best month: September 2026 with 0.85. Last 3 months: 0.79 (at the start 0.70). Well below the average (0.96).
Damage per round (ADR)
Best month: June 2026 with 64.0. Last 3 months: 61.6 (at the start 63.4). Well below the average (76.3).
Share of headshot kills
Best month: June 2026 with 43%. Last 3 months: 40% (at the start 44%). Just below the average (41%).
Matches won (win rate)
Best month: August 2026 with 54%. Last 3 months: 50% (at the start 40%). Just above the average (49%).
Best month: August 2026 with 923.
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 22%.
Patterns
From the last 54 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.60 · Ancient
- Longest win streak: 8 wins in a row · Nuke
- Most kills in a match: 24 · Nuke
Maps in detail
from the last 54 matchesCompared with players on the same level who have at least 15 matches on the map.
How nyt-- plays
Across 54 matches nyt-- averages K/R 0.53, ADR 62.2 and a rating of 0.76. Most room to improve: Damage per round (ADR) at 62.2, better than only 2% of level 3 players. Averages 11.3 kills per match with 41% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 6 of 54 matches the rating was 1.10 or higher (11%), in 40 it was below 0.90. In 34 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 0.85. Things go best in match 1 of the day (±0 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate. Improved over the last three months: K/R +0.04, Rating +0.09, Win rate +10 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 61.6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.