nxrciz

Russia
On FACEIT since 2023 318 matches tracked 100 matches in 30 days
Last updated:

How does nxrciz play?

Rating 0.87 K/R 0.63 ADR 71.4 from 318 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 318 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 37%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 46%−6 pp · Ø 52% better than 8%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 39%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so well below the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 0.85−0.20 · Ø 1.05 better than 1%
Pistol kills per match 2.8
Knife kills 4 in 318 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.4).

2K rounds 11.2%−2.4 pp · Ø 13.6% better than 4%
3K rounds 2.5%−1.8 pp · Ø 4.3% better than 1%
MVPs per match 1.6−0.8 · Ø 2.4 better than 1%
4Ks and aces 25x 4K, 2 aces in 243 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 5%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 21%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 46%
Deaths per round 74%+3 pp · Ø 71% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, ELO +102
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.09, Rating −0.11, ADR −6.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.61 (at the start 0.70). Well below the average (0.75).

Patterns

From the last 318 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −255 ELO
115 matches · 44% win rate
On Anubis −128 ELO
41 matches · 39% win rate
On Sundays +24 ELO, win rate 35%

nxrciz loses the most ELO on Mirage: −255 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Mirage
  2. Longest win streak: 14 wins in a row · Mirage
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
44% better than 15%
0.60 better than 2%
68.1 better than 3%
0.83 better than 1%
43% of 566 duels better than 8%
40% of 65 situations better than 55%
Dust 294
56% better than 61%
0.64 better than 7%
75.1 better than 18%
0.90 better than 6%
47% of 516 duels better than 22%
32% of 38 situations better than 31%
Anubis41
39% better than 9%
0.64 better than 7%
72.1 better than 7%
0.86 better than 2%
44% of 234 duels better than 12%
33% of 18 situations better than 37%
Ancient37
70% better than 93%
0.68 better than 15%
72.8 better than 8%
0.96 better than 19%
46% of 169 duels better than 17%
24% of 17 situations better than 17%
Nuke15
53% better than 39%
0.60 better than 2%
67.0 better than 2%
0.82 better than 1%
45% of 51 duels better than 11%
57% of 7 situations better than 88%
Cache10
50% -
0.68 -
74.4 -
0.93-
59% of 54 duels -
50% of 2 situations -
Inferno6
33% -
0.61 -
70.9 -
0.78-
45% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nxrciz plays

Across 318 matches nxrciz averages K/R 0.63, ADR 71.4 and a rating of 0.87. Most room to improve: Rating at 0.87, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 13.5 kills per match with 52% headshots. The strongest map is Ancient with a 70% win rate in 37 matches. In 67 of 318 matches the rating was 1.10 or higher (21%), in 178 it was below 0.90. In 243 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: July 2026 at 0.96. nxrciz loses the most ELO on Mirage (−255 ELO, win rate 44%). Things go best on Ancient (+195 ELO, win rate 70%). Improved over the last three months: Headshots +4 pp, ELO +102. Got weaker: K/R −0.09, Rating −0.11, ADR −6.2. Unchanged in recent months: Win rate at 51%. Last 30 days: 100 matches, win rate 48%, net ELO −108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.