nxbcghd

Kuwait
On FACEIT since 2024 121 matches tracked 26 matches in 30 days
Last updated:

How does nxbcghd play?

Rating 0.96 K/R 0.69 ADR 75.8 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 121 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 19% good 1.10 to 1.29 6% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 38%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. Higher headshot rate than the level 6 average.
Multi-killsHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 46%−4 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 42%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 42%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (45%).

Headshot rate 50%+5 pp · Ø 45% better than 76%
AWP share of kills 12%+2 pp · Ø 10% better than 63%
K/D 0.93−0.07 · Ø 1.00 better than 34%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.3%−0.7 pp · Ø 13.0% better than 36%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 21x 4K, 2 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 13%
Enemies flashed per round 0.32+0.06 · Ø 0.26 better than 71%
Deaths per round 75%+3 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +2 pp, Win rate +4 pp
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 75.5
▼ Got worse
ELO −97

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.70 (at the start 0.69). Just below the average (0.72).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +26 ELO
27 matches · 44% win rate
On Saturdays ±0 ELO, win rate 41%

nxbcghd loses the most ELO in match 2 of the day: +26 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Dust 2
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
59% better than 79%
0.78 better than 83%
83.9 better than 80%
1.09 better than 85%
46% of 170 duels better than 28%
40% of 25 situations better than 59%
Mirage33
52% better than 60%
0.69 better than 37%
75.5 better than 33%
0.98 better than 48%
47% of 152 duels better than 36%
37% of 19 situations right on the average
Ancient14
64% -
0.63 -
67.6 -
0.90-
39% of 70 duels -
40% of 10 situations -
Anubis14
50% -
0.72 -
79.8 -
1.00-
61% of 56 duels -
40% of 5 situations -
Inferno8
13% -
0.53 -
64.1 -
0.67-
49% of 35 duels -
0% of 2 situations -
Nuke8
25% -
0.59 -
60.1 -
0.79-
53% of 30 duels -
43% of 7 situations -
Cache5
40% -
0.64 -
76.0 -
0.79-
36% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nxbcghd plays

Across 121 matches nxbcghd averages K/R 0.69, ADR 75.8 and a rating of 0.96. Biggest strength: Headshot rate at 50%, better than 76% of level 6 players. Most room to improve: Utility damage per round at 2.3, better than only 13% of level 6 players. Averages 14.8 kills per match with 50% headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 39 of 121 matches the rating was 1.10 or higher (32%), in 58 it was below 0.90. In 87 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: June 2026 at 1.17. nxbcghd loses the most ELO in match 2 of the day (+26 ELO, win rate 44%). Things go best on Mirage (+1 ELO, win rate 52%). Improved over the last three months: Headshots +2 pp, Win rate +4 pp. Got weaker: ELO −97. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 75.5. Last 30 days: 26 matches, win rate 38%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.