nwmdominis

Japan
343 matches tracked 28 matches in 30 days
Last updated:

How does nwmdominis play?

Rating 1.04 K/R 0.76 ADR 83.0 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 343 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (294 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 75%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 3.0
Knife kills 6 in 343 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.1%).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 81%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 79%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 61x 4K, 15 aces in 294 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 82%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.10, Rating +0.15, ADR +9.9, Headshots +7 pp, ELO +355
= Stayed the same
Win rate at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.76 (at the start 0.66). Slightly above the average (0.72).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −59 ELO
31 matches · 32% win rate
On Ancient −28 ELO
62 matches · 52% win rate
Between 6:00 and 12:00 −58 ELO, win rate 20%
On Sundays +105 ELO, win rate 36%

nwmdominis loses the most ELO on Dust 2: −59 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 50 · Mirage

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
46% better than 32%
0.78 better than 75%
85.8 better than 80%
1.07 better than 71%
46% of 596 duels better than 25%
32% of 77 situations better than 32%
Anubis63
46% better than 35%
0.76 better than 71%
83.4 better than 69%
1.03 better than 62%
46% of 279 duels better than 24%
41% of 34 situations better than 61%
Ancient62
52% better than 59%
0.74 right on the average
80.1 better than 45%
1.01 right on the average
53% of 211 duels better than 63%
50% of 38 situations better than 80%
Nuke34
50% better than 38%
0.75 right on the average
83.0 better than 56%
1.01 better than 38%
54% of 131 duels better than 61%
15% of 13 situations better than 5%
Dust 231
32% better than 4%
0.76 better than 67%
80.1 better than 53%
1.03 better than 57%
43% of 151 duels better than 15%
50% of 20 situations better than 79%
Inferno16
13% better than 1%
0.65 better than 19%
71.7 better than 13%
0.88 better than 12%
32% of 76 duels better than 1%
14% of 7 situations better than 6%
Cache12
58% -
0.80 -
86.8 -
1.13-
54% of 48 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nwmdominis plays

Across 343 matches nwmdominis averages K/R 0.76, ADR 83.0 and a rating of 1.04. Biggest strength: 3K rounds at 4.6%, better than 79% of level 8 players. Most room to improve: Opening duels won at 46%, better than only 17% of level 8 players. Averages 17.0 kills per match with 52% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 139 of 343 matches the rating was 1.10 or higher (41%), in 136 it was below 0.90. In 294 matches with detailed stats: 61 4Ks and 15 aces. Best month by rating: October 2026 at 1.23. nwmdominis loses the most ELO on Dust 2 (−59 ELO, win rate 32%). Things go best on Mirage (+43 ELO, win rate 46%). Match no. 1 of the day goes best: 52% win rate, −94 ELO. Improved over the last three months: K/R +0.10, Rating +0.15, ADR +9.9, Headshots +7 pp, ELO +355. Unchanged in recent months: Win rate at 45%. Last 30 days: 28 matches, win rate 36%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.