nvoku

Russia
On FACEIT since 2021 152 matches tracked 33 matches in 30 days
Last updated:

How does nvoku play?

Rating 1.02 (from 131 matches) K/R 0.75 ADR 80.7 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 131 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 27%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.6
Zeus kills1 in 152 matches
Knife kills 2 in 152 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 67%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 15x 4K, 1 ace in 87 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 1%
Enemies flashed per round 0.08−0.22 · Ø 0.30 better than 3%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +8 pp, ELO +124
= Stayed the same
ADR at 79.9
▼ Got worse
K/R −0.06, Rating −0.10, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.73 (at the start 0.79). Just below the average (0.74).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
39 matches · 51% win rate
On Mondays −25 ELO, win rate 50%

nvoku loses the most ELO in match 2 of the day: ±0 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Highest rating in a match: 2.36 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
54% better than 60%
0.73 better than 44%
79.6 better than 43%
0.94 better than 19%
49% of 249 duels better than 35%
31% of 29 situations better than 28%
Dust 224
58% better than 72%
0.77 better than 64%
80.7 better than 48%
1.11 better than 72%
47% of 109 duels better than 25%
67% of 3 situations better than 98%
Anubis19
58% better than 68%
0.72 better than 36%
79.2 better than 39%
0.98 better than 27%
56% of 75 duels better than 72%
25% of 8 situations better than 21%
Nuke17
82% better than 99%
0.82 better than 76%
85.1 better than 63%
1.19 better than 84%
62% of 71 duels better than 94%
14% of 7 situations better than 6%
Ancient14
57% -
0.76 -
83.9 -
0.96-
49% of 39 duels -
100% of 5 situations -
Cache5
40% -
0.76 -
80.3 -
1.06-
52% of 31 duels -
0% of 4 situations -
Inferno3
33% -
0.71 -
83.5 -
0.95-
67% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How nvoku plays

Across 152 matches nvoku averages K/R 0.75 and ADR 80.7; the rating across the 131 rated matches is 1.02. Most room to improve: Utility damage per round at 1.6, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 49% headshots. The strongest map is Nuke with a 82% win rate in 17 matches. In 54 of 131 matches the rating was 1.10 or higher (41%), in 55 it was below 0.90. In 87 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.12. nvoku loses the most ELO in match 2 of the day (±0 ELO, win rate 51%). Things go best from match 5 of the day (+54 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +54 ELO. Improved over the last three months: Headshots +8 pp, ELO +124. Got weaker: K/R −0.06, Rating −0.10, Win rate −4 pp. Unchanged in recent months: ADR at 79.9. Last 30 days: 33 matches, win rate 64%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.