nurullaev2

Japan
On FACEIT since 2022 104 matches tracked 28 matches in 30 days
ELO ▲ 59
2,011
30-day peak: 2,011
Rank EU
#237,021
Japan #6,640 in Japan
Last updated:

How does nurullaev2 play?

Rating 1.16 K/R 0.84 ADR 90.0 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 104 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 7% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 87%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 63%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.18+0.18 · Ø 1.00 better than 93%
Pistol kills per match 3.0
Knife kills 6 in 104 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.1%).

2K rounds 16.0%+2.9 pp · Ø 13.1% better than 96%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 82%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 22x 4K, 5 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.4+1.2 · Ø 4.2 better than 79%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
Whether nurullaev2 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 104 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: August 2026 with 0.89.

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −19 ELO
40 matches · 40% win rate

nurullaev2 loses the most ELO on Mirage: −19 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 39 · Ancient
  3. Highest rating in a match: 2.91 · Anubis

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
40% better than 15%
0.80 better than 80%
85.3 better than 75%
1.09 better than 74%
49% of 197 duels better than 41%
40% of 20 situations better than 56%
Ancient26
69% better than 94%
0.92 better than 98%
99.3 better than 99%
1.29 better than 98%
62% of 146 duels better than 95%
52% of 21 situations better than 84%
Anubis18
56% better than 68%
0.89 better than 98%
97.1 better than 98%
1.23 better than 96%
57% of 82 duels better than 83%
44% of 9 situations better than 67%
Dust 29
56% -
0.70 -
73.0 -
0.95-
38% of 55 duels -
50% of 4 situations -
Inferno6
17% -
0.75 -
79.3 -
1.00-
52% of 23 duels -
50% of 4 situations -
Nuke5
80% -
0.99 -
98.3 -
1.48-
83% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How nurullaev2 plays

Across 104 matches nurullaev2 averages K/R 0.84, ADR 90.0 and a rating of 1.16. Biggest strength: Rating at 1.16, better than 93% of level 9 players. Averages 18.0 kills per match with 48% headshots. The strongest map is Ancient with a 69% win rate in 26 matches. In 57 of 104 matches the rating was 1.10 or higher (55%), in 28 it was below 0.90. In 104 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: August 2026 at 1.22. nurullaev2 loses the most ELO on Mirage (−19 ELO, win rate 40%). Things go best on Ancient (+27 ELO, win rate 69%). Match no. 2 of the day goes best: 61% win rate. Last 30 days: 28 matches, win rate 50%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.