nurs1m

KZ
133 matches tracked
Last updated:

How does nurs1m play?

K/R 0.83 ADR 86.5 from 133 matches
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 63%+12 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 62%+23 pp better than 99%
Clutch 1v2 won 14%−7 pp better than 10%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 32%+21 pp better than 97%
K/D 1.12+0.09 better than 76%
Pistol kills per match 4.1
Knife kills 11 in 133 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.4%+3.1 pp better than 96%
Rounds with 3K 5.6%+1.5 pp better than 92%
MVPs per match 3.0+0.7 better than 95%
4Ks and aces 13x 4K, 1 ace in 53 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 2.2−1.9 better than 6%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, Win rate +13 pp, ELO +408
= Stayed the same
ADR at 87.6
▼ Got worse
Headshots −4 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.86 (at the start 0.81).

Patterns

From the last 133 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −77 ELO
31 matches · 45% wins
On Dust 2 −30 ELO
31 matches · 39% wins
Between 6:00 and 12:00 −30 ELO, win rate 41%

nurs1m loses the most ELO in match 1 of the day: −77 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.24 · Mirage
  2. Most kills in a match: 52 · Cache
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
58% better than 72%
0.87 better than 93%
88.5 better than 83%
0.24-
65% of 235 duels better than 98%
52% of 31 situations better than 87%
Dust 231
39% better than 10%
0.77 better than 64%
84.3 better than 69%
-
59% of 141 duels better than 85%
39% of 18 situations better than 53%
Ancient18
50% better than 41%
0.73 better than 41%
78.3 better than 32%
-
38% of 74 duels better than 2%
38% of 8 situations better than 54%
Anubis15
40% better than 12%
0.91 better than 97%
94.1 better than 95%
-
63% of 75 duels better than 95%
43% of 14 situations better than 62%
Nuke4
25% -
0.83 -
83.7 -
-
65% of 20 duels -
50% of 2 situations -
Inferno3
100% -
0.89 -
88.7 -
-
75% of 8 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nurs1m plays

Biggest strength: Opening duels won at 63%. That is better than 99% of players on level 10. Most room to improve: Utility damage per round at 2.2. That is better than only 6% of players on level 10. On average 18.4 kills per match, 48% of them headshots. The strongest map is Mirage with a 58% win rate in 60 matches. In 53 matches with detailed stats: 13 4Ks and 1 aces. nurs1m loses the most ELO in match 1 of the day (−77 ELO, win rate 45%). Things go best on Mirage (+23 ELO, win rate 58%). Improved over the last three months: K/R +0.05, Win rate +13 pp, ELO +408. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 87.6. Last 30 days: 1 matches, win rate 0%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.