nureGGs

Kazakhstan
On FACEIT since 2020 154 matches tracked 110 matches in 30 days
ELO ▲ 98
2,836
30-day peak: 2,868
Rank EU
#15,425
Kazakhstan #509 in Kazakhstan
Last updated:

How does nureGGs play?

Rating 1.07 K/R 0.79 ADR 87.7 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 154 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
EntryMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 21%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 12%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 3.6
Knife kills 4 in 154 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 48%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 79%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 42x 4K, 4 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 43%
Deaths per round 77%+6 pp · Ø 71% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ADR +10.4, Win rate +5 pp
= Stayed the same
K/R at 0.80, Rating at 1.07
▼ Got worse
Headshots −16 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −90 ELO
35 matches · 46% win rate
In match 3 of the day ±0 ELO
22 matches · 41% win rate
Between 18:00 and 24:00 −73 ELO, win rate 45%

nureGGs loses the most ELO on Dust 2: −90 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 44 · Anubis
  3. Highest rating in a match: 2.19 · Nuke

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
57% better than 66%
0.78 better than 61%
85.9 better than 69%
1.03 better than 41%
51% of 269 duels better than 42%
28% of 18 situations better than 19%
Dust 235
46% better than 23%
0.78 better than 63%
85.8 better than 70%
1.06 right on the average
53% of 238 duels better than 55%
44% of 9 situations better than 66%
Ancient28
68% better than 91%
0.84 better than 84%
91.6 better than 87%
1.15 better than 79%
56% of 174 duels better than 72%
20% of 10 situations better than 11%
Anubis23
48% better than 30%
0.75 right on the average
81.9 better than 51%
1.04 better than 44%
50% of 177 duels better than 36%
33% of 6 situations better than 37%
Nuke13
38% -
0.75 -
87.4 -
1.00-
50% of 103 duels -
33% of 6 situations -
Inferno6
50% -
0.98 -
108.2 -
1.28-
54% of 63 duels -
43% of 7 situations -
Cache5
20% -
0.85 -
97.9 -
1.13-
52% of 44 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nureGGs plays

Across 154 matches nureGGs averages K/R 0.79, ADR 87.7 and a rating of 1.07. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 77%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 17.9 kills per match with 44% headshots. The strongest map is Ancient with a 68% win rate in 28 matches. In 68 of 154 matches the rating was 1.10 or higher (44%), in 47 it was below 0.90. In 133 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: September 2026 at 1.20. nureGGs loses the most ELO on Dust 2 (−90 ELO, win rate 46%). Things go best on Mirage (+91 ELO, win rate 57%). Match no. 2 of the day goes best: 64% win rate, −6 ELO. Improved over the last three months: ADR +10.4, Win rate +5 pp. Got weaker: Headshots −16 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.07. Last 30 days: 110 matches, win rate 52%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.