nurba_23
How does nurba_23 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).
Compared with 2,097 players in this group, each player over up to their last 100 matches.
Opening
Weakness46% of opening duels won and so clearly below the average (51%).
Clutch
Average29% of 1v1s won and so well below the average (39%).
Weapons and aim
Weakness0.91 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 2 kills in 10.3% of rounds and so well below the average (13.4%).
Utility and deaths
Average0.39 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · all ELO ranges averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.83. Last 3 months: 0.64 (at the start 0.71). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.19. Last 3 months: 0.88 (at the start 1.19). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 82.9. Last 3 months: 74.2 (at the start 79.1). Clearly below the average (80.8).
Share of headshot kills
Best month: July 2026 with 48%. Last 3 months: 43% (at the start 44%). Well below the average (50%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 46% (at the start 49%). Clearly below the average (50%).
Best month: August 2026 with 1,707. Last 3 months: 1,668 (at the start 1,609).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 34%.
Patterns
From the last 120 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
nurba_23 loses the most ELO on Dust 2: −53 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 30 · Inferno
- Highest rating in a match: 2.06 · Cache
- Longest win streak: 4 wins in a row · Cache
Maps in detail
from the last 120 matchesCompared with players on the same level who have at least 15 matches on the map.
How nurba_23 plays
Across 120 matches nurba_23 averages K/R 0.66 and ADR 75.6; the rating across the 99 rated matches is 0.93. Most room to improve: 3K rounds at 2.8%, better than only 4% of level 10 · all ELO ranges players. Averages 14.9 kills per match with 44% headshots. The strongest map is Ancient with a 60% win rate in 20 matches. In 28 of 99 matches the rating was 1.10 or higher (28%), in 54 it was below 0.90. In 63 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.19. nurba_23 loses the most ELO on Dust 2 (−53 ELO, win rate 48%). Things go best on Ancient (+1 ELO, win rate 60%). Improved over the last three months: ELO +59. Got weaker: K/R −0.07, Rating −0.31, ADR −4.9, Win rate −3 pp. Unchanged in recent months: Headshots at 43%. Last 30 days: 23 matches, win rate 43%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.