numi

Colombia
363 matches tracked 86 matches in 30 days
Last updated:

How does numi play?

Rating 0.91 (from 359 matches) K/R 0.67 ADR 72.3 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 359 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 32%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (338 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.90−0.10 · Ø 1.00 better than 13%
Pistol kills per match 2.2
Knife kills 2 in 363 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 21%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 17%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 48x 4K, 2 aces in 338 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.2 utility damage per round and so well below the average (4.2).

Utility hit rate 25%−11 pp · Ø 36% better than 3%
Utility damage per round 1.2−3.0 · Ø 4.2 better than 1%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 7%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.10, Win rate +9 pp
= Stayed the same
K/R at 0.67, ADR at 72.5, Headshots at 49%, ELO at 1,994
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.67 (at the start 0.66). Slightly below the average (0.72).

Patterns

From the last 363 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −129 ELO
23 matches · 52% win rate
On Mirage −55 ELO
110 matches · 39% win rate
Between 6:00 and 12:00 −57 ELO, win rate 42%
On Thursdays −33 ELO, win rate 33%

numi loses the most ELO on Nuke: −129 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Anubis
  2. Highest rating in a match: 2.02 · Mirage
  3. Most kills in a match: 50 · Ancient

Maps in detail

from the last 363 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
39% better than 13%
0.68 better than 25%
73.7 better than 18%
0.92 better than 19%
48% of 404 duels better than 35%
36% of 53 situations better than 44%
Dust 274
53% better than 60%
0.68 better than 25%
72.5 better than 14%
0.93 better than 19%
53% of 301 duels better than 64%
34% of 44 situations better than 41%
Anubis67
57% better than 71%
0.70 better than 31%
73.7 better than 15%
0.97 better than 30%
52% of 270 duels better than 57%
29% of 31 situations better than 28%
Cache32
44% -
0.58 -
65.5 -
0.80-
40% of 126 duels -
50% of 6 situations -
Inferno30
47% better than 29%
0.67 better than 24%
73.5 better than 18%
0.92 better than 18%
51% of 102 duels better than 39%
38% of 13 situations better than 48%
Ancient24
54% better than 63%
0.65 better than 12%
69.4 better than 4%
0.88 better than 8%
37% of 92 duels better than 2%
27% of 15 situations better than 27%
Nuke23
52% better than 36%
0.66 better than 12%
72.3 better than 13%
0.89 better than 6%
53% of 72 duels right on the average
29% of 14 situations better than 20%

Compared with players on the same level who have at least 15 matches on the map.

How numi plays

Across 363 matches numi averages K/R 0.67 and ADR 72.3; the rating across the 359 rated matches is 0.91. Most room to improve: Utility damage per round at 1.2, better than only 1% of level 9 players. Averages 14.9 kills per match with 49% headshots. The strongest map is Anubis with a 57% win rate in 67 matches. In 94 of 359 matches the rating was 1.10 or higher (26%), in 184 it was below 0.90. In 338 matches with detailed stats: 48 4Ks and 2 aces. Best month by rating: June 2026 at 1.28. numi loses the most ELO on Nuke (−129 ELO, win rate 52%). Things go best on Anubis (+70 ELO, win rate 57%). Match no. 2 of the day goes best: 55% win rate, −47 ELO. Improved over the last three months: Rating +0.10, Win rate +9 pp. Unchanged in recent months: K/R at 0.67, ADR at 72.5, Headshots at 49%, ELO at 1,994. Last 30 days: 86 matches, win rate 49%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.