numb-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average44% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average54% headshots and so clearly above the average (50%).
Impact
WeaknessExactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average2.9 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.88. Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.21. Last 3 months: 0.98 (at the start 1.06). Clearly below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 90.7. Last 3 months: 76.7 (at the start 79.0). Slightly below the average (80.8).
Share of headshot kills
Best month: June 2026 with 56%. Last 3 months: 52% (at the start 56%). Slightly above the average (50%).
Matches won (win rate)
Best month: June 2026 with 71%. Last 3 months: 52% (at the start 51%). Slightly above the average (50%).
Best month: September 2026 with 2,469. Last 3 months: 2,254 (at the start 2,425).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 157 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
numb- loses the most ELO on Mirage: −124 ELO, 56% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Mirage
- Most kills in a match: 37 · Cache
- Highest rating in a match: 1.86 · Mirage
Maps in detail
from the last 157 matchesCompared with players on the same level who have at least 15 matches on the map.
How numb- plays
Across 157 matches numb- averages K/R 0.72, ADR 77.8 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 54% headshots. The strongest map is Cache with a 67% win rate in 21 matches. In 60 of 157 matches the rating was 1.10 or higher (38%), in 54 it was below 0.90. In 85 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: June 2026 at 1.21. numb- loses the most ELO on Mirage (−124 ELO, win rate 56%). Things go best on Dust 2 (+52 ELO, win rate 44%). Match no. 3 of the day goes best: 57% win rate, −25 ELO. Got weaker: K/R −0.05, Rating −0.08, Headshots −4 pp, ELO −171. Unchanged in recent months: ADR at 76.7, Win rate at 52%. Last 30 days: 31 matches, win rate 42%, net ELO +15.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.