nukelesz

USA
On FACEIT since 2020 269 matches tracked 35 matches in 30 days
Last updated:
Next update possible in 41m 6s

How does nukelesz play?

Rating 1.20 (from 266 matches) K/R 0.86 ADR 88.1 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 266 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average.
Multi-kills
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so clearly above the average (12%).

Rounds with first kill 13%+1 pp · Ø 12% better than 67%
Opening duels won 56%+1 pp · Ø 55% better than 60%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 16%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 63%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.12).

Headshot rate 56%+3 pp · Ø 53% better than 58%
AWP share of kills 24%+10 pp · Ø 14% better than 81%
K/D 1.22+0.10 · Ø 1.12 better than 68%
Pistol kills per match 2.8
Knife kills 4 in 269 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so clearly above the average (14.6%).

2K rounds 15.7%+1.1 pp · Ø 14.6% better than 74%
3K rounds 5.0%+0.4 pp · Ø 4.6% better than 58%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 59x 4K, 9 aces in 207 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (3.9).

Utility hit rate 27%−7 pp · Ø 34% better than 9%
Utility damage per round 2.5−1.4 · Ø 3.9 better than 9%
Enemies flashed per round 0.22−0.13 · Ø 0.35 better than 13%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +662
= Stayed the same
Headshots at 56%, Win rate at 58%
▼ Got worse
K/R −0.05, Rating −0.05, ADR −4.9

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.96. Last 3 months: 0.84 (at the start 0.89). Slightly above the average (0.79).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays −10 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.31 · Dust 2
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
67% better than 79%
0.93 better than 90%
94.2 better than 82%
1.31 better than 86%
58% of 447 duels better than 66%
27% of 37 situations better than 17%
Mirage81
57% better than 48%
0.81 right on the average
83.1 better than 30%
1.11 better than 41%
55% of 386 duels right on the average
57% of 28 situations better than 93%
Ancient44
50% better than 22%
0.76 better than 33%
80.3 better than 23%
1.08 better than 37%
51% of 183 duels better than 29%
29% of 24 situations better than 22%
Anubis35
43% better than 8%
0.84 better than 70%
89.9 better than 69%
1.17 better than 65%
56% of 165 duels better than 59%
22% of 18 situations better than 13%
Cache17
65% -
0.94 -
94.6 -
1.33-
49% of 102 duels -
57% of 7 situations -
Nuke5
20% -
0.83 -
84.4 -
1.22-
48% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nukelesz plays

Across 269 matches nukelesz averages K/R 0.86 and ADR 88.1; the rating across the 266 rated matches is 1.20. Most room to improve: Utility hit rate at 27%, better than only 9% of level 10 · 3,500+ ELO players. Averages 18.7 kills per match with 56% headshots. The strongest map is Dust 2 with a 67% win rate in 86 matches. In 145 of 266 matches the rating was 1.10 or higher (55%), in 69 it was below 0.90. In 207 matches with detailed stats: 59 4Ks and 9 aces. Best month by rating: June 2026 at 1.57. Things go best on Dust 2 (+299 ELO, win rate 67%). Match no. 4 of the day goes best: 63% win rate, +122 ELO. Improved over the last three months: ELO +662. Got weaker: K/R −0.05, Rating −0.05, ADR −4.9. Unchanged in recent months: Headshots at 56%, Win rate at 58%. Last 30 days: 35 matches, win rate 60%, net ELO +152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.