ntziin-

Brazil
On FACEIT since 2020 244 matches tracked 56 matches in 30 days
ELO ▲ 33
2,716
30-day peak: 2,716
Rank SA ▲ 305 places
#499
Brazil #355 in Brazil
30 days · prev. #804 · best #437
Last updated:

How does ntziin- play?

Rating 1.02 K/R 0.74 ADR 82.2 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 244 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 9%
AWP share of kills 23%+11 pp · Ø 12% better than 88%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 2.5
Zeus kills3 in 244 matches
Knife kills 18 in 244 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 46%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 32x 4K, 3 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 86%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +13 pp, ELO +483
= Stayed the same
K/R at 0.75, Rating at 1.02, ADR at 82.9
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.75 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −38 ELO
39 matches · 46% win rate
In match 3 of the day −21 ELO
31 matches · 42% win rate
Between 0:00 and 6:00 −105 ELO, win rate 46%
On Fridays −2 ELO, win rate 41%

ntziin- loses the most ELO in match 2 of the day: −38 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 35 · Anubis
  4. Highest rating in a match: 2.39 · Mirage

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
54% better than 56%
0.76 better than 55%
84.1 better than 63%
1.03 better than 45%
58% of 465 duels better than 83%
27% of 41 situations better than 16%
Dust 268
51% better than 43%
0.73 better than 41%
81.6 better than 51%
1.00 better than 33%
56% of 372 duels better than 72%
18% of 22 situations better than 8%
Anubis31
48% better than 34%
0.78 better than 66%
84.0 better than 63%
1.11 better than 71%
50% of 153 duels better than 36%
54% of 13 situations better than 84%
Ancient27
59% better than 70%
0.69 better than 20%
77.6 better than 24%
0.94 better than 17%
44% of 120 duels better than 11%
56% of 16 situations better than 88%
Cache9
44% -
0.76 -
82.5 -
1.04-
60% of 52 duels -
38% of 13 situations -
Inferno7
0% -
0.70 -
81.4 -
0.92-
56% of 32 duels -
33% of 3 situations -
Nuke6
67% -
0.62 -
67.1 -
0.83-
38% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ntziin- plays

Across 244 matches ntziin- averages K/R 0.74, ADR 82.2 and a rating of 1.02. Biggest strength: Utility damage per round at 5.6, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 42%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 42% headshots. The strongest map is Ancient with a 59% win rate in 27 matches. In 93 of 244 matches the rating was 1.10 or higher (38%), in 98 it was below 0.90. In 177 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: August 2026 at 1.08. ntziin- loses the most ELO in match 2 of the day (−38 ELO, win rate 46%). Things go best from match 5 of the day (+143 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +143 ELO. Improved over the last three months: Win rate +13 pp, ELO +483. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.02, ADR at 82.9. Last 30 days: 56 matches, win rate 50%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.