ntxx

Brazil
On FACEIT since 2019 200 matches tracked 19 matches in 30 days
ELO ▲ 95
2,739
30-day peak: 2,752
Rank SA ▲ 3 places
#458
Brazil #326 in Brazil
30 days · prev. #461 · best #425
Last updated:

How does ntxx play?

Rating 1.07 (from 152 matches) K/R 0.73 ADR 77.9 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 152 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 87%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.07+0.03 · Ø 1.04 better than 55%
Pistol kills per match 2.7
Knife kills 2 in 200 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so just above the average (13.6%).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 53%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 52%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 15x 4K, 0 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.31).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 72%
Enemies flashed per round 0.57+0.26 · Ø 0.31 better than 96%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ADR +4.1, Win rate +13 pp, ELO +106
= Stayed the same
K/R at 0.74, Rating at 1.06, Headshots at 58%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.74 (at the start 0.71). Just below the average (0.75).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −199 ELO
46 matches · 41% win rate
On Dust 2 −141 ELO
53 matches · 55% win rate
Between 6:00 and 12:00 +11 ELO, win rate 39%
On Thursdays −69 ELO, win rate 38%

ntxx loses the most ELO in match 2 of the day: −199 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.04 · Dust 2

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
47% better than 30%
0.73 better than 39%
78.6 better than 33%
1.08 better than 61%
51% of 224 duels better than 45%
45% of 49 situations better than 72%
Dust 253
55% better than 59%
0.74 better than 46%
79.3 better than 38%
1.07 better than 56%
50% of 146 duels better than 38%
19% of 21 situations better than 10%
Ancient28
50% better than 39%
0.72 better than 34%
75.9 better than 17%
1.04 better than 47%
46% of 84 duels better than 17%
50% of 10 situations better than 80%
Nuke11
45% -
0.64 -
69.6 -
0.97-
47% of 32 duels -
0% of 2 situations -
Anubis10
60% -
0.71 -
74.3 -
1.01-
52% of 27 duels -
50% of 4 situations -
Inferno9
67% -
0.68 -
74.5 -
0.98-
48% of 25 duels -
100% of 1 situations -
Cache6
50% -
0.86 -
87.1 -
1.23-
65% of 20 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ntxx plays

Across 200 matches ntxx averages K/R 0.73 and ADR 77.9; the rating across the 152 rated matches is 1.07. Biggest strength: Headshot rate at 58%, better than 87% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 58% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 70 of 152 matches the rating was 1.10 or higher (46%), in 44 it was below 0.90. In 118 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: October 2026 at 1.22. ntxx loses the most ELO in match 2 of the day (−199 ELO, win rate 41%). Things go best on Mirage (+10 ELO, win rate 47%). Improved over the last three months: ADR +4.1, Win rate +13 pp, ELO +106. Unchanged in recent months: K/R at 0.74, Rating at 1.06, Headshots at 58%. Last 30 days: 19 matches, win rate 68%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.