nrz13

Russia
On FACEIT since 2023 256 matches tracked 140 matches in 30 days
ELO ▲ 423
3,215
30-day peak: 3,241
Rank EU ▼ 278 places
#3,494
Russia #970 in Russia
30 days · prev. #3,216 · best #2,130
Last updated:

How does nrz13 play?

Rating 1.09 K/R 0.78 ADR 83.7 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 256 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 16%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly below the average (53%).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.10+0.05 · Ø 1.05 better than 55%
Pistol kills per match 3.0
Knife kills 11 in 256 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.5%).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 88%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 52x 4K, 5 aces in 256 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 71%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 34%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether nrz13 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 256 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −182 ELO
96 matches · 41% win rate
On Dust 2 −119 ELO
100 matches · 50% win rate
On Tuesdays +60 ELO, win rate 46%

nrz13 loses the most ELO from match 5 of the day: −182 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 3.02 · Dust 2
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
50% better than 31%
0.78 better than 60%
82.7 better than 53%
1.09 better than 55%
53% of 434 duels right on the average
50% of 50 situations better than 78%
Anubis87
49% better than 28%
0.78 better than 63%
85.0 better than 68%
1.08 better than 56%
51% of 390 duels better than 40%
38% of 52 situations right on the average
Nuke44
57% better than 46%
0.80 better than 65%
82.5 better than 49%
1.10 better than 56%
51% of 169 duels better than 37%
58% of 12 situations better than 87%
Cache13
54% -
0.77 -
84.3 -
1.05-
60% of 47 duels -
17% of 6 situations -
Inferno11
45% -
0.82 -
88.9 -
1.15-
60% of 42 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nrz13 plays

Across 256 matches nrz13 averages K/R 0.78, ADR 83.7 and a rating of 1.09. Biggest strength: Utility hit rate at 37%, better than 76% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 51% headshots. The strongest map is Nuke with a 57% win rate in 44 matches. In 114 of 256 matches the rating was 1.10 or higher (45%), in 71 it was below 0.90. In 256 matches with detailed stats: 52 4Ks and 5 aces. nrz13 loses the most ELO from match 5 of the day (−182 ELO, win rate 41%). Things go best on Anubis (+192 ELO, win rate 49%). Match no. 2 of the day goes best: 61% win rate. Last 30 days: 140 matches, win rate 54%, net ELO +132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.