npgdane

USA
146 matches tracked 51 matches in 30 days
Last updated:

How does npgdane play?

Rating 1.19 (from 125 matches) K/R 0.84 ADR 92.1 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 125 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 14% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerMulti-killsClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 32%+12 pp · Ø 20% better than 95%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so well above the average (1.00).

Headshot rate 42%−6 pp · Ø 48% better than 17%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.22+0.22 · Ø 1.00 better than 96%
Pistol kills per match 3.4
Knife kills 2 in 146 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.9%).

2K rounds 15.0%+1.9 pp · Ø 13.1% better than 87%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 90%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 25x 4K, 3 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 13%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 12%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +514
= Stayed the same
ADR at 91.2, Win rate at 51%
▼ Got worse
K/R −0.04, Rating −0.05, Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.83 (at the start 0.87). Well above the average (0.72).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −66 ELO
32 matches · 41% win rate
On Ancient −21 ELO
20 matches · 60% win rate
Between 0:00 and 6:00 +8 ELO, win rate 47%
On Tuesdays −18 ELO, win rate 41%

npgdane loses the most ELO in match 1 of the day: −66 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.83 · Dust 2
  2. Most kills in a match: 48 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
38% better than 12%
0.79 better than 77%
91.0 better than 91%
1.11 better than 79%
56% of 211 duels better than 80%
28% of 29 situations better than 21%
Dust 229
59% better than 79%
0.84 better than 90%
93.2 better than 94%
1.22 better than 94%
57% of 127 duels better than 83%
32% of 25 situations better than 33%
Ancient20
60% better than 80%
0.86 better than 93%
90.3 better than 90%
1.19 better than 93%
53% of 91 duels better than 65%
18% of 11 situations better than 12%
Nuke20
70% better than 90%
0.97 better than 98%
102.9 better than 98%
1.39 better than 98%
67% of 76 duels better than 98%
29% of 17 situations better than 20%
Anubis12
50% -
0.80 -
81.5 -
1.11-
56% of 54 duels -
54% of 13 situations -
Cache9
67% -
0.94 -
95.9 -
1.32-
55% of 40 duels -
75% of 4 situations -
Inferno8
25% -
0.66 -
78.9 -
0.92-
56% of 27 duels -
100% of 3 situations -
Overpass3
67% -
0.98 -
101.8 -
0.80-
0% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How npgdane plays

Across 146 matches npgdane averages K/R 0.84 and ADR 92.1; the rating across the 125 rated matches is 1.19. Biggest strength: K/D at 1.22, better than 96% of level 9 players. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 9 players. Averages 18.0 kills per match with 42% headshots. The strongest map is Nuke with a 70% win rate in 20 matches. In 72 of 125 matches the rating was 1.10 or higher (58%), in 36 it was below 0.90. In 101 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: July 2026 at 1.32. npgdane loses the most ELO in match 1 of the day (−66 ELO, win rate 41%). Things go best from match 5 of the day (+122 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +122 ELO. Improved over the last three months: ELO +514. Got weaker: K/R −0.04, Rating −0.05, Headshots −5 pp. Unchanged in recent months: ADR at 91.2, Win rate at 51%. Last 30 days: 51 matches, win rate 53%, net ELO +94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.