kadar0

Russia
On FACEIT since 2016 453 matches tracked 160 matches in 30 days
ELO ▼ 586
2,724
30-day peak: 3,310
Rank EU ▼ 22,604 places
#25,535
Russia #7,266 in Russia
30 days · prev. #2,931 · best #2,015
Last updated:

How does kadar0 play?

Rating 0.99 K/R 0.70 ADR 77.6 from 453 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 453 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (377 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 41%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 2.6
Knife kills 12 in 453 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 27%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 25%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 52x 4K, 8 aces in 377 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 78.0, Headshots at 51%, Win rate at 48%
▼ Got worse
ELO −177

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 453 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −210 ELO
129 matches · 50% win rate
On Inferno −87 ELO
26 matches · 50% win rate
Between 0:00 and 6:00 −298 ELO, win rate 44%
On Fridays −124 ELO, win rate 42%

kadar0 loses the most ELO on Mirage: −210 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.24 · Dust 2
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 453 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
50% better than 40%
0.69 better than 23%
76.5 better than 25%
0.99 better than 32%
45% of 594 duels better than 16%
51% of 65 situations better than 87%
Dust 293
51% better than 44%
0.70 better than 26%
77.6 better than 28%
1.00 better than 32%
46% of 403 duels better than 19%
30% of 50 situations better than 28%
Ancient72
58% better than 65%
0.74 better than 42%
79.8 better than 35%
1.03 better than 43%
51% of 299 duels better than 44%
29% of 51 situations better than 26%
Anubis64
41% better than 13%
0.66 better than 12%
75.0 better than 16%
0.93 better than 13%
48% of 297 duels better than 26%
30% of 33 situations better than 27%
Nuke49
43% better than 14%
0.74 better than 43%
81.6 right on the average
1.04 better than 43%
50% of 173 duels better than 38%
50% of 28 situations better than 75%
Inferno26
50% better than 31%
0.70 better than 18%
78.0 better than 23%
0.99 better than 18%
47% of 87 duels better than 16%
54% of 13 situations better than 82%
Cache19
37% -
0.70 -
76.5 -
0.98-
45% of 78 duels -
60% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kadar0 plays

Across 453 matches kadar0 averages K/R 0.70, ADR 77.6 and a rating of 0.99. Most room to improve: Opening duels won at 47%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 50% headshots. The strongest map is Ancient with a 58% win rate in 72 matches. In 163 of 453 matches the rating was 1.10 or higher (36%), in 178 it was below 0.90. In 377 matches with detailed stats: 52 4Ks and 8 aces. Best month by rating: November 2026 at 1.13. kadar0 loses the most ELO on Mirage (−210 ELO, win rate 50%). Things go best in match 2 of the day (+130 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +130 ELO. Got weaker: ELO −177. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 78.0, Headshots at 51%, Win rate at 48%. Last 30 days: 160 matches, win rate 44%, net ELO −452.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.