noza

Georgia
On FACEIT since 2024 243 matches tracked 60 matches in 30 days
Last updated:

How does noza play?

Rating 1.00 K/R 0.72 ADR 79.3 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 243 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 4%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.99−0.04 · Ø 1.03 better than 30%
Pistol kills per match 2.7
Knife kills 1 in 243 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 11%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 1 ace in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +221
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.07, Rating −0.13, ADR −8.3, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.70 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −115 ELO
64 matches · 42% win rate
On Dust 2 −77 ELO
67 matches · 46% win rate
Between 6:00 and 12:00 +9 ELO, win rate 42%
On Wednesdays −14 ELO, win rate 43%

noza loses the most ELO from match 5 of the day: −115 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Most kills in a match: 31 · Mirage
  3. Highest rating in a match: 2.17 · Mirage

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
58% better than 75%
0.71 better than 35%
80.0 better than 45%
0.99 better than 34%
54% of 303 duels better than 66%
25% of 36 situations better than 15%
Dust 267
46% better than 28%
0.74 right on the average
79.2 better than 39%
1.03 better than 46%
52% of 243 duels right on the average
37% of 41 situations right on the average
Anubis53
47% better than 33%
0.68 better than 17%
76.6 better than 22%
0.94 better than 15%
47% of 200 duels better than 21%
20% of 30 situations better than 13%
Ancient28
61% better than 76%
0.74 better than 45%
79.8 better than 39%
1.07 better than 61%
50% of 127 duels better than 41%
52% of 23 situations better than 85%
Nuke8
38% -
0.74 -
79.5 -
0.98-
32% of 31 duels -
0% of 4 situations -
Inferno7
14% -
0.79 -
87.3 -
1.07-
59% of 34 duels -
14% of 7 situations -
Cache3
0% -
0.65 -
80.4 -
0.84-
73% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How noza plays

Across 243 matches noza averages K/R 0.72, ADR 79.3 and a rating of 1.00. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 46% headshots. The strongest map is Ancient with a 61% win rate in 28 matches. In 87 of 243 matches the rating was 1.10 or higher (36%), in 100 it was below 0.90. In 162 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. noza loses the most ELO from match 5 of the day (−115 ELO, win rate 42%). Things go best on Mirage (+73 ELO, win rate 58%). Match no. 4 of the day goes best: 63% win rate, −27 ELO. Improved over the last three months: ELO +221. Got weaker: K/R −0.07, Rating −0.13, ADR −8.3, Headshots −2 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 60 matches, win rate 48%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.