nox-x

Norway
On FACEIT since 2025 260 matches tracked 99 matches in 30 days
ELO ▲ 316
2,631
30-day peak: 2,657
Rank NA ▲ 746 places
#1,005
Norway #369 in Norway
30 days · prev. #1,751 · best #920
Last updated:

How does nox-x play?

Rating 1.08 (from 226 matches) K/R 0.77 ADR 82.6 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 226 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 54%+3 pp · Ø 51% better than 68%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 97%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.5%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 69%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 54%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 38x 4K, 5 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.32).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 11%
Enemies flashed per round 0.06−0.26 · Ø 0.32 better than 1%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Win rate +3 pp, ELO +93
= Stayed the same
Rating at 1.09, ADR at 84.0
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
38 matches · 58% win rate
On Mirage −14 ELO
86 matches · 41% win rate
On Saturdays −120 ELO, win rate 42%

nox-x loses the most ELO on Ancient: −30 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Anubis
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 2.38 · Dust 2

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
41% better than 12%
0.75 right on the average
82.8 better than 56%
1.04 better than 48%
57% of 405 duels better than 79%
28% of 43 situations better than 21%
Dust 270
56% better than 65%
0.77 better than 59%
81.8 better than 51%
1.09 better than 62%
47% of 333 duels better than 26%
29% of 34 situations better than 24%
Anubis41
59% better than 69%
0.79 better than 69%
84.3 better than 66%
1.11 better than 69%
59% of 169 duels better than 83%
55% of 20 situations better than 84%
Ancient38
58% better than 66%
0.74 better than 44%
81.1 better than 45%
1.05 right on the average
48% of 131 duels better than 30%
57% of 21 situations better than 90%
Inferno14
50% -
0.81 -
82.1 -
1.13-
52% of 65 duels -
20% of 10 situations -
Cache6
33% -
0.76 -
83.5 -
1.09-
53% of 36 duels -
50% of 2 situations -
Overpass3
33% -
0.81 -
81.5 -
1.61-
0% of 2 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nox-x plays

Across 260 matches nox-x averages K/R 0.77 and ADR 82.6; the rating across the 226 rated matches is 1.08. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 62% headshots. The strongest map is Anubis with a 59% win rate in 41 matches. In 92 of 226 matches the rating was 1.10 or higher (41%), in 70 it was below 0.90. In 160 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: October 2026 at 1.11. nox-x loses the most ELO on Ancient (−30 ELO, win rate 58%). Things go best on Anubis (+80 ELO, win rate 59%). From match no. 5 of the day on, things go best: 58% win rate, +7 ELO. Improved over the last three months: K/R +0.06, Win rate +3 pp, ELO +93. Got weaker: Headshots −3 pp. Unchanged in recent months: Rating at 1.09, ADR at 84.0. Last 30 days: 99 matches, win rate 56%, net ELO +232.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.