nows-

Sweden
On FACEIT since 2018 112 matches tracked 58 matches in 30 days
ELO ▲ 16
2,422
30-day peak: 2,547
Rank EU
#68,296
Sweden #1,912 in Sweden
Last updated:
Next update possible in 1h 21m

How does nows- play?

Rating 1.06 K/R 0.76 ADR 85.0 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 112 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 0 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether nows- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 112 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
36 matches · 47% win rate
From match 5 of the day −25 ELO
26 matches · 42% win rate
Between 18:00 and 24:00 −23 ELO, win rate 36%
On Sundays −24 ELO, win rate 46%

nows- loses the most ELO on Mirage: −60 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Anubis
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
47% better than 30%
0.76 better than 57%
86.1 better than 74%
1.04 right on the average
54% of 158 duels better than 66%
36% of 14 situations better than 44%
Dust 233
52% right on the average
0.83 better than 83%
90.2 better than 86%
1.17 better than 85%
56% of 137 duels better than 75%
35% of 17 situations better than 43%
Ancient13
69% -
0.70 -
81.9 -
0.94-
58% of 57 duels -
55% of 11 situations -
Anubis11
45% -
0.75 -
82.4 -
1.11-
45% of 53 duels -
50% of 6 situations -
Inferno11
45% -
0.70 -
79.8 -
0.96-
45% of 53 duels -
20% of 5 situations -
Cache4
100% -
0.62 -
61.8 -
1.01-
31% of 13 duels -
100% of 1 situations -
Nuke3
33% -
0.73 -
86.5 -
0.88-
43% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nows- plays

Across 112 matches nows- averages K/R 0.76, ADR 85.0 and a rating of 1.06. Biggest strength: Utility hit rate at 42%, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 56% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 48 of 112 matches the rating was 1.10 or higher (43%), in 36 it was below 0.90. In 104 matches with detailed stats: 24 4Ks and 0 aces. nows- loses the most ELO on Mirage (−60 ELO, win rate 47%). Things go best on Dust 2 (+26 ELO, win rate 52%). Match no. 2 of the day goes best: 63% win rate, −47 ELO. Last 30 days: 58 matches, win rate 47%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.