novski-

Australia
On FACEIT since 2017 132 matches tracked 12 matches in 30 days
ELO
2,658
Peak across recorded matches: 2,718
Rank OCE ▲ 34 places
#169
Australia #92 in Australia
30 days · prev. #203 · best #158
Last updated:

How does novski- play?

Rating 1.16 (from 112 matches) K/R 0.82 ADR 88.2 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 112 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 34% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Strength
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.17+0.13 · Ø 1.04 better than 83%
Pistol kills per match 2.7
Knife kills 1 in 132 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.6%).

2K rounds 15.9%+2.3 pp · Ø 13.6% better than 90%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 17x 4K, 2 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +7 pp, Win rate +5 pp, ELO +293
= Stayed the same
K/R at 0.82, Rating at 1.15, ADR at 87.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.88
AprMayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months unchanged at 0.82. Clearly above the average (0.75).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −51 ELO
21 matches · 57% win rate
Between 6:00 and 12:00 −16 ELO, win rate 47%
On Tuesdays −70 ELO, win rate 54%

novski- loses the most ELO in match 3 of the day: −51 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 2.04 · Anubis
  4. Most kills in a match: 40 · Anubis

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
61% better than 80%
0.81 better than 77%
86.3 better than 72%
1.20 better than 87%
56% of 108 duels better than 74%
27% of 11 situations better than 18%
Mirage28
64% better than 89%
0.74 better than 44%
82.6 better than 56%
0.99 better than 29%
45% of 115 duels better than 14%
40% of 5 situations better than 56%
Ancient27
70% better than 93%
0.90 better than 95%
95.2 better than 94%
1.26 better than 95%
52% of 122 duels right on the average
42% of 12 situations better than 60%
Anubis18
61% better than 75%
0.87 better than 93%
93.7 better than 94%
1.22 better than 91%
53% of 57 duels better than 56%
71% of 7 situations better than 96%
Inferno18
50% better than 27%
0.81 better than 64%
87.0 better than 60%
1.15 better than 65%
56% of 89 duels better than 59%
38% of 8 situations better than 47%
Cache7
57% -
0.82 -
88.1 -
1.18-
50% of 30 duels -
11% of 9 situations -
Nuke4
75% -
0.69 -
74.9 -
1.06-
50% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How novski- plays

Across 132 matches novski- averages K/R 0.82 and ADR 88.2; the rating across the 112 rated matches is 1.16. Biggest strength: Rating at 1.16, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 56% headshots. The strongest map is Ancient with a 70% win rate in 27 matches. In 63 of 112 matches the rating was 1.10 or higher (56%), in 23 it was below 0.90. In 57 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: October 2026 at 1.24. novski- loses the most ELO in match 3 of the day (−51 ELO, win rate 57%). Things go best on Dust 2 (+82 ELO, win rate 61%). Improved over the last three months: Headshots +7 pp, Win rate +5 pp, ELO +293. Unchanged in recent months: K/R at 0.82, Rating at 1.15, ADR at 87.8. Last 30 days: 12 matches, win rate 50%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.