nottoday-

Russia
On FACEIT since 2019 239 matches tracked 74 matches in 30 days
ELO ▲ 289
3,637
30-day peak: 3,702
Rank EU ▼ 21 places
#630
Russia #186 in Russia
30 days · prev. #609 · best #344
Last updated:

How does nottoday- play?

Rating 1.07 (from 232 matches) K/R 0.75 ADR 82.9 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 232 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly below the average (55%).

Rounds with first kill 11%−1 pp · Ø 12% better than 38%
Opening duels won 53%−2 pp · Ø 55% better than 35%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 72%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 79%
AWP share of kills 3%−11 pp · Ø 14% better than 22%
K/D 1.09−0.03 · Ø 1.12 better than 28%
Pistol kills per match 2.4
Knife kills 9 in 239 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so clearly below the average (14.6%).

2K rounds 13.6%−1.0 pp · Ø 14.6% better than 21%
3K rounds 4.2%−0.4 pp · Ø 4.6% better than 26%
MVPs per match 2.5−0.1 · Ø 2.6 better than 36%
4Ks and aces 29x 4K, 4 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 60%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 81%
Enemies flashed per round 0.45+0.10 · Ø 0.35 better than 80%
Deaths per round 69%−1 pp · Ø 70% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +2 pp, ELO +151
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.08, ADR −5.3, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.74 (at the start 0.79). Clearly below the average (0.79).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −26 ELO
24 matches · 54% win rate
Between 12:00 and 18:00 +170 ELO, win rate 51%
On Saturdays +27 ELO, win rate 49%

nottoday- loses the most ELO in match 4 of the day: −26 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 40 · Dust 2
  4. Highest rating in a match: 2.71 · Dust 2

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
61% better than 65%
0.77 better than 31%
85.8 better than 45%
1.10 better than 38%
51% of 440 duels better than 23%
41% of 56 situations better than 56%
Dust 249
53% better than 30%
0.72 better than 16%
78.8 better than 16%
1.03 better than 17%
50% of 220 duels better than 23%
29% of 24 situations better than 20%
Anubis39
59% better than 52%
0.78 better than 41%
86.4 better than 54%
1.10 better than 40%
60% of 204 duels better than 79%
56% of 18 situations better than 85%
Ancient23
65% better than 73%
0.81 better than 55%
82.9 better than 35%
1.13 right on the average
55% of 96 duels right on the average
36% of 11 situations better than 40%
Nuke19
68% better than 89%
0.67 better than 11%
73.9 better than 12%
0.95 better than 17%
48% of 86 duels better than 26%
29% of 7 situations better than 21%
Inferno9
78% -
0.70 -
80.3 -
1.00-
52% of 48 duels -
75% of 4 situations -
Cache3
67% -
0.68 -
69.7 -
1.03-
50% of 8 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nottoday- plays

Across 239 matches nottoday- averages K/R 0.75 and ADR 82.9; the rating across the 232 rated matches is 1.07. Biggest strength: Utility damage per round at 5.1, better than 81% of level 10 · 3,500+ ELO players. Averages 16.3 kills per match with 60% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 92 of 232 matches the rating was 1.10 or higher (40%), in 72 it was below 0.90. In 172 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: July 2026 at 1.16. nottoday- loses the most ELO in match 4 of the day (−26 ELO, win rate 54%). Things go best on Anubis (+100 ELO, win rate 59%). Match no. 3 of the day goes best: 71% win rate, +55 ELO. Improved over the last three months: Headshots +2 pp, ELO +151. Got weaker: K/R −0.05, Rating −0.08, ADR −5.3, Win rate −7 pp. Last 30 days: 74 matches, win rate 61%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.