notsapro1

United Kingdom
102 matches tracked
Last updated:

How does notsapro1 play?

Rating 0.89 K/R 0.65 ADR 74.1 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 102 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 37%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 49%−1 pp · Ø 50% better than 50%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (23%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 15%
Clutch 1v2 won 9%−14 pp · Ø 23% better than 2%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.00).

Headshot rate 49%+4 pp · Ø 45% better than 73%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.87−0.13 · Ø 1.00 better than 13%
Pistol kills per match 2.8
Knife kills 1 in 102 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 37%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 7%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 13x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.27).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 5.3+1.3 · Ø 4.0 better than 77%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 79%
Deaths per round 75%+3 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 6 average
Whether notsapro1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 102 matches, all from the last 3 months.

Kills per round (K/R)

0.62
AugSepOct

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −59 ELO
25 matches · 44% win rate
On Inferno −11 ELO
33 matches · 61% win rate
Between 12:00 and 18:00 −10 ELO, win rate 45%

notsapro1 loses the most ELO on Mirage: −59 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 45 · Mirage
  3. Highest rating in a match: 2.24 · Cache

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno33
61% better than 82%
0.67 better than 36%
74.9 better than 34%
0.94 better than 38%
53% of 159 duels better than 72%
22% of 23 situations better than 18%
Mirage25
44% better than 29%
0.67 better than 28%
76.5 better than 40%
0.91 better than 23%
48% of 115 duels better than 42%
47% of 17 situations better than 77%
Ancient16
63% better than 85%
0.68 better than 35%
72.2 better than 15%
0.89 better than 24%
50% of 90 duels better than 56%
17% of 6 situations better than 12%
Dust 216
38% better than 14%
0.60 better than 6%
69.3 better than 8%
0.79 better than 2%
45% of 74 duels better than 24%
17% of 6 situations better than 9%
Cache8
50% -
0.63 -
79.0 -
0.84-
55% of 38 duels -
50% of 2 situations -
Nuke3
33% -
0.49 -
69.1 -
0.66-
17% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How notsapro1 plays

Across 102 matches notsapro1 averages K/R 0.65, ADR 74.1 and a rating of 0.89. Biggest strength: Utility damage per round at 5.3, better than 77% of level 6 players. Most room to improve: 3K rounds at 2.6%, better than only 7% of level 6 players. Averages 14.5 kills per match with 49% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 22 of 102 matches the rating was 1.10 or higher (22%), in 55 it was below 0.90. In 96 matches with detailed stats: 13 4Ks and 1 ace. notsapro1 loses the most ELO on Mirage (−59 ELO, win rate 44%). Things go best in match 2 of the day (+13 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +13 ELO. Last 30 days: 4 matches, win rate 50%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.