notnormalla

Mongolia
98 matches tracked
Last updated:

How does notnormalla play?

Rating 1.14 K/R 0.86 ADR 91.3 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 98 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 14% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
AWPerMulti-killsEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 54%+4 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

7% of 1v2s won and so well below the average (23%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 93%
Clutch 1v2 won 7%−16 pp · Ø 23% better than 1%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.00).

Headshot rate 43%−2 pp · Ø 45% better than 40%
AWP share of kills 42%+31 pp · Ø 11% better than 99%
K/D 1.08+0.08 · Ø 1.00 better than 89%
Pistol kills per match 3.0
Knife kills 4 in 98 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (3.9%).

2K rounds 15.0%+1.9 pp · Ø 13.1% better than 94%
3K rounds 6.0%+2.1 pp · Ø 3.9% better than 99%
MVPs per match 2.8+0.6 · Ø 2.2 better than 98%
4Ks and aces 15x 4K, 5 aces in 60 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.27).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 1.4−2.6 · Ø 4.0 better than 3%
Enemies flashed per round 0.03−0.24 · Ø 0.27 better than 1%
Deaths per round 79%+7 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.85, Rating at 1.14, ELO at 1,305
▼ Got worse
ADR −4.2, Headshots −2 pp, Win rate −9 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Last 3 months: 0.85 (at the start 0.88). Well above the average (0.72).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −31 ELO
28 matches · 39% win rate
On Saturdays +52 ELO, win rate 40%

notnormalla loses the most ELO on Mirage: −31 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.32 · Nuke
  3. Most kills in a match: 35 · Inferno

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
39% better than 16%
0.80 better than 87%
87.1 better than 88%
1.06 better than 78%
51% of 210 duels better than 60%
46% of 13 situations better than 75%
Dust 223
39% better than 18%
0.93 better than 99%
100.6 better than 99%
1.24 better than 98%
59% of 173 duels better than 91%
50% of 8 situations better than 84%
Inferno14
57% -
0.81 -
84.3 -
1.08-
51% of 99 duels -
71% of 7 situations -
Ancient11
73% -
0.93 -
97.0 -
1.26-
62% of 69 duels -
50% of 4 situations -
Anubis10
60% -
0.79 -
82.8 -
1.07-
56% of 72 duels -
0% of 2 situations -
Nuke9
67% -
0.90 -
94.7 -
1.19-
62% of 58 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How notnormalla plays

Across 98 matches notnormalla averages K/R 0.86, ADR 91.3 and a rating of 1.14. Biggest strength: Rounds with first kill at 18%, better than 99% of level 6 players. Most room to improve: Utility damage per round at 1.4, better than only 3% of level 6 players. Averages 18.7 kills per match with 43% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 51 of 98 matches the rating was 1.10 or higher (52%), in 30 it was below 0.90. In 60 matches with detailed stats: 15 4Ks and 5 aces. notnormalla loses the most ELO on Mirage (−31 ELO, win rate 39%). Things go best on Dust 2 (+5 ELO, win rate 39%). Got weaker: ADR −4.2, Headshots −2 pp, Win rate −9 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.14, ELO at 1,305.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.