nothemoon

Afghanistan
On FACEIT since 2025 34 matches tracked
Last updated:

How does nothemoon play?

Rating 1.01 K/R 0.75 ADR 85.2 from 34 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 34 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 9% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 57%+6 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 60%
AWP share of kills 18%+8 pp · Ø 10% better than 82%
K/D 0.99−0.03 · Ø 1.02 better than 38%
Pistol kills per match 2.2
Knife kills 3 in 34 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.0%).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 27%
3K rounds 5.6%+1.6 pp · Ø 4.0% better than 95%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 4x 4K, 0 aces in 34 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.2 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 1.2−3.0 · Ø 4.2 better than 1%
Enemies flashed per round 0.07−0.23 · Ø 0.30 better than 2%
Deaths per round 76%+4 pp · Ø 72% better than 10%

Patterns

Soon this shows where nothemoon loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 11 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 26 · Inferno
  3. Highest rating in a match: 1.86 · Ancient

Maps in detail

from the last 34 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
36% -
0.67 -
74.6 -
0.88-
55% of 75 duels -
50% of 4 situations -
Dust 210
70% -
0.75 -
91.1 -
1.01-
58% of 52 duels -
33% of 3 situations -
Ancient4
50% -
0.86 -
95.0 -
1.19-
53% of 19 duels -
33% of 3 situations -
Anubis3
67% -
0.71 -
82.1 -
1.01-
52% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nothemoon plays

Across 34 matches nothemoon averages K/R 0.75, ADR 85.2 and a rating of 1.01. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.2, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 51% headshots. The strongest map is Dust 2 with a 70% win rate in 10 matches. In 11 of 34 matches the rating was 1.10 or higher (32%), in 13 it was below 0.90. In 34 matches with detailed stats: 4 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.