notfine

Russia
On FACEIT since 2019 328 matches tracked 91 matches in 30 days
ELO ▼ 87
3,040
30-day peak: 3,250
Rank EU ▼ 3,074 places
#6,748
Russia #1,917 in Russia
30 days · prev. #3,674 · best #3,065
Last updated:
Next update possible in 59m 54s

How does notfine play?

Rating 1.05 (from 307 matches) K/R 0.77 ADR 82.3 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 307 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

37% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 37%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 78%
AWP share of kills 9%−3 pp · Ø 12% better than 52%
K/D 1.05−0.02 · Ø 1.07 better than 37%
Pistol kills per match 3.4
Knife kills 3 in 328 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 58%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 48x 4K, 5 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 4.3+0.5 · Ø 3.8 better than 65%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 40%
Deaths per round 73%+3 pp · Ø 70% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.14, Rating +0.22, ADR +12.3
= Stayed the same
Headshots at 58%, Win rate at 51%
▼ Got worse
ELO −80

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.80 (at the start 0.66). Clearly above the average (0.75).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −238 ELO
27 matches · 37% win rate
In match 4 of the day −178 ELO
40 matches · 45% win rate
Between 6:00 and 12:00 −29 ELO, win rate 40%
On Fridays −87 ELO, win rate 39%

notfine loses the most ELO on Nuke: −238 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Cache
  2. Highest rating in a match: 2.25 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
48% better than 22%
0.73 better than 34%
79.5 better than 35%
1.01 better than 30%
49% of 413 duels better than 28%
31% of 52 situations better than 26%
Dust 297
57% better than 58%
0.78 better than 58%
83.4 better than 55%
1.08 right on the average
54% of 338 duels better than 58%
54% of 35 situations better than 85%
Ancient39
51% better than 35%
0.78 better than 61%
85.7 better than 67%
1.02 better than 35%
49% of 171 duels better than 29%
39% of 18 situations better than 51%
Anubis31
48% better than 27%
0.74 better than 42%
78.9 better than 34%
1.03 better than 38%
47% of 131 duels better than 20%
47% of 17 situations better than 71%
Nuke27
37% better than 4%
0.77 right on the average
81.3 better than 44%
1.04 better than 34%
45% of 130 duels better than 12%
37% of 19 situations better than 44%
Cache13
62% -
0.92 -
93.7 -
1.26-
59% of 63 duels -
50% of 8 situations -
Inferno10
50% -
0.87 -
91.4 -
1.25-
60% of 43 duels -
17% of 6 situations -
Overpass3
33% -
0.61 -
67.1 -
0.39-
0% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How notfine plays

Across 328 matches notfine averages K/R 0.77 and ADR 82.3; the rating across the 307 rated matches is 1.05. Biggest strength: 3K rounds at 5.3%, better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 58% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 123 of 307 matches the rating was 1.10 or higher (40%), in 118 it was below 0.90. In 249 matches with detailed stats: 48 4Ks and 5 aces. Best month by rating: August 2026 at 1.17. notfine loses the most ELO on Nuke (−238 ELO, win rate 37%). Things go best from match 5 of the day (+152 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +152 ELO. Improved over the last three months: K/R +0.14, Rating +0.22, ADR +12.3. Got weaker: ELO −80. Unchanged in recent months: Headshots at 58%, Win rate at 51%. Last 30 days: 91 matches, win rate 47%, net ELO −175.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.