notanger

United Kingdom
85 matches tracked 45 matches in 30 days
Last updated:

How does notanger play?

Rating 0.94 K/R 0.66 ADR 76.7 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 85 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 47%−2 pp · Ø 49% better than 23%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 98%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (0.97).

Headshot rate 49%+1 pp · Ø 48% better than 63%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.96−0.01 · Ø 0.97 better than 34%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.8%).

2K rounds 12.2%−0.6 pp · Ø 12.8% better than 26%
3K rounds 3.0%−0.8 pp · Ø 3.8% better than 14%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 7x 4K, 1 ace in 85 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 77%
Enemies flashed per round 0.42+0.15 · Ø 0.27 better than 85%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
Whether notanger is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 85 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Best month: August 2026 with 0.74.

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +33 ELO
23 matches · 52% win rate

notanger loses the most ELO in match 1 of the day: +33 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Ancient
  2. Highest rating in a match: 1.60 · Anubis
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis30
67% better than 90%
0.67 better than 24%
78.4 better than 43%
0.96 better than 35%
59% of 80 duels better than 88%
50% of 10 situations better than 77%
Mirage19
74% better than 99%
0.67 better than 23%
76.9 better than 36%
0.97 better than 37%
41% of 54 duels better than 9%
40% of 10 situations better than 57%
Dust 217
47% better than 38%
0.70 better than 38%
78.0 better than 41%
0.99 better than 43%
40% of 67 duels better than 6%
58% of 12 situations better than 92%
Ancient13
38% -
0.60 -
73.7 -
0.83-
43% of 58 duels -
60% of 5 situations -
Cache3
33% -
0.56 -
66.7 -
0.82-
33% of 3 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How notanger plays

Across 85 matches notanger averages K/R 0.66, ADR 76.7 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 14.5 kills per match with 49% headshots. The strongest map is Mirage with a 74% win rate in 19 matches. In 26 of 85 matches the rating was 1.10 or higher (31%), in 38 it was below 0.90. In 85 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 1.06. notanger loses the most ELO in match 1 of the day (+33 ELO, win rate 52%). Things go best on Anubis (+6 ELO, win rate 67%). From match no. 5 of the day on, things go best: 64% win rate, −27 ELO. Last 30 days: 45 matches, win rate 44%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.