notMatt

Albania
222 matches tracked 75 matches in 30 days
Last updated:

How does notMatt play?

Rating 1.01 K/R 0.74 ADR 81.2 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 222 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsEntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 92%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 2.5
Knife kills 3 in 222 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.8%+1.0 pp · Ø 12.8% better than 69%
3K rounds 4.5%+0.7 pp · Ø 3.8% better than 76%
MVPs per match 2.6+0.4 · Ø 2.2 better than 88%
4Ks and aces 43x 4K, 5 aces in 184 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 39%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 19%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.09, Rating +0.12, ADR +7.2, Headshots +4 pp, Win rate +6 pp, ELO +347
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.67). Clearly above the average (0.71).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays +35 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Inferno
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.20 · Mirage

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
55% better than 66%
0.76 better than 66%
82.5 better than 64%
1.04 better than 61%
50% of 351 duels better than 47%
50% of 32 situations better than 81%
Dust 258
47% better than 38%
0.77 better than 75%
86.3 better than 83%
1.04 better than 62%
48% of 329 duels better than 35%
22% of 23 situations better than 14%
Ancient31
52% better than 55%
0.72 right on the average
78.1 better than 39%
1.02 better than 60%
48% of 135 duels better than 34%
65% of 23 situations better than 95%
Nuke23
65% better than 81%
0.78 better than 62%
82.2 better than 51%
1.05 better than 52%
51% of 128 duels better than 44%
50% of 6 situations better than 73%
Inferno22
50% better than 44%
0.75 better than 69%
80.1 better than 57%
0.99 better than 48%
53% of 142 duels better than 62%
50% of 8 situations better than 78%
Anubis10
20% -
0.59 -
72.3 -
0.80-
45% of 55 duels -
33% of 6 situations -
Cache7
57% -
0.64 -
72.3 -
0.84-
50% of 32 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How notMatt plays

Across 222 matches notMatt averages K/R 0.74, ADR 81.2 and a rating of 1.01. Biggest strength: Headshot rate at 56%, better than 92% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 8 players. Averages 16.2 kills per match with 56% headshots. The strongest map is Nuke with a 65% win rate in 23 matches. In 85 of 222 matches the rating was 1.10 or higher (38%), in 89 it was below 0.90. In 184 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: September 2026 at 1.04. Things go best on Ancient (+120 ELO, win rate 52%). Match no. 3 of the day goes best: 71% win rate, +100 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +7.2, Headshots +4 pp, Win rate +6 pp, ELO +347. Last 30 days: 75 matches, win rate 51%, net ELO +134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.