not2day-

Uzbekistan
On FACEIT since 2023 318 matches tracked 112 matches in 30 days
ELO ▲ 559
3,275
30-day peak: 3,275
Rank EU ▲ 6,996 places
#2,621
Uzbekistan #12 in Uzbekistan
30 days · prev. #9,617 · best #2,529
Last updated:

How does not2day- play?

Rating 1.12 (from 307 matches) K/R 0.80 ADR 86.5 from 318 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 307 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so just above the average (1.07).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.11+0.04 · Ø 1.07 better than 59%
Pistol kills per match 3.1
Knife kills 5 in 318 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 70%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 62x 4K, 11 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.2−0.6 · Ø 3.8 better than 29%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 73%+3 pp · Ø 70% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp, ELO +466
= Stayed the same
K/R at 0.80, Rating at 1.11
▼ Got worse
ADR −4.1, Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.80 (at the start 0.83). Clearly above the average (0.75).

Patterns

From the last 318 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
75 matches · 52% win rate
On Ancient −30 ELO
58 matches · 55% win rate
On Tuesdays −25 ELO, win rate 33%

not2day- loses the most ELO on Dust 2: −30 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.55 · Dust 2
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
51% better than 33%
0.83 better than 78%
89.9 better than 83%
1.15 better than 75%
54% of 525 duels better than 58%
50% of 50 situations better than 82%
Dust 275
52% better than 38%
0.82 better than 75%
87.7 better than 75%
1.16 better than 74%
51% of 375 duels better than 41%
18% of 34 situations better than 6%
Ancient58
55% better than 47%
0.82 better than 77%
88.0 better than 77%
1.14 better than 75%
56% of 293 duels better than 70%
42% of 26 situations better than 59%
Anubis40
63% better than 74%
0.76 right on the average
82.4 better than 52%
1.07 right on the average
53% of 203 duels right on the average
40% of 20 situations better than 53%
Nuke23
57% better than 44%
0.77 right on the average
82.2 better than 48%
1.07 better than 45%
54% of 124 duels better than 53%
57% of 7 situations better than 86%
Cache11
36% -
0.61 -
67.8 -
0.86-
41% of 46 duels -
40% of 5 situations -
Inferno10
20% -
0.77 -
80.8 -
1.04-
46% of 57 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How not2day- plays

Across 318 matches not2day- averages K/R 0.80 and ADR 86.5; the rating across the 307 rated matches is 1.12. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 52% headshots. The strongest map is Anubis with a 63% win rate in 40 matches. In 147 of 307 matches the rating was 1.10 or higher (48%), in 89 it was below 0.90. In 237 matches with detailed stats: 62 4Ks and 11 aces. Best month by rating: June 2026 at 1.19. not2day- loses the most ELO on Dust 2 (−30 ELO, win rate 52%). Things go best on Anubis (+78 ELO, win rate 63%). Match no. 1 of the day goes best: 61% win rate, +73 ELO. Improved over the last three months: Win rate +5 pp, ELO +466. Got weaker: ADR −4.1, Headshots −4 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.11. Last 30 days: 112 matches, win rate 57%, net ELO +113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.