nosuiciede

Mongolia
On FACEIT since 2024 147 matches tracked 46 matches in 30 days
ELO
2,059
Peak across the last 147 matches: 2,074
Rank SEA ▼ 1,213 places
#5,266
Mongolia #1,408 in Mongolia
30 days · prev. #4,053 · best #3,586
Last updated:

How does nosuiciede play?

Rating 0.93 K/R 0.67 ADR 72.6 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 147 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 32%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 45%−6 pp · Ø 51% better than 8%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.7
Knife kills 1 in 147 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 9%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 7%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 10x 4K, 0 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +397
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.28, Rating −0.35, ADR −24.4, Win rate −19 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.62 (at the start 0.90). Well below the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −94 ELO
31 matches · 45% win rate
On Mirage −92 ELO
35 matches · 40% win rate
Between 6:00 and 12:00 −2 ELO, win rate 40%
On Sundays −23 ELO, win rate 33%

nosuiciede loses the most ELO in match 1 of the day: −94 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.17 · Mirage

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
60% better than 80%
0.67 better than 19%
74.3 better than 18%
0.95 better than 24%
53% of 193 duels better than 61%
24% of 29 situations better than 15%
Mirage35
40% better than 14%
0.67 better than 18%
70.9 better than 9%
0.95 better than 23%
47% of 157 duels better than 27%
27% of 22 situations better than 20%
Ancient32
50% better than 42%
0.60 better than 3%
68.4 better than 3%
0.83 better than 3%
38% of 112 duels better than 2%
31% of 26 situations better than 32%
Anubis13
54% -
0.65 -
70.9 -
0.91-
43% of 49 duels -
36% of 11 situations -
Inferno9
56% -
0.85 -
84.8 -
1.12-
56% of 39 duels -
50% of 8 situations -
Nuke9
56% -
0.69 -
76.0 -
0.97-
56% of 32 duels -
40% of 5 situations -
Cache4
25% -
0.69 -
69.6 -
1.00-
47% of 19 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nosuiciede plays

Across 147 matches nosuiciede averages K/R 0.67, ADR 72.6 and a rating of 0.93. Most room to improve: 3K rounds at 2.8%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 49% headshots. The strongest map is Dust 2 with a 60% win rate in 45 matches. In 41 of 147 matches the rating was 1.10 or higher (28%), in 78 it was below 0.90. In 126 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 1.22. nosuiciede loses the most ELO in match 1 of the day (−94 ELO, win rate 45%). Things go best on Dust 2 (+21 ELO, win rate 60%). Match no. 3 of the day goes best: 58% win rate, −2 ELO. Improved over the last three months: Headshots +2 pp, ELO +397. Got weaker: K/R −0.28, Rating −0.35, ADR −24.4, Win rate −19 pp. Last 30 days: 46 matches, win rate 48%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.